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📄 ballstateaspect.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: ballstateaspect.h,v 1.4 2006/06/03 14:03:52 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef BALLLSTATEASPECT_H#define BALLLSTATEASPECT_H#include <soccer/soccercontrolaspect/soccercontrolaspect.h>/** BallStateAspect is a ControlAspect that holds information about    the current state of the ball in the simulation. */class Ball;namespace oxygen{    class RecorderHandler;    class AgentAspect;}class BallStateAspect : public SoccerControlAspect{public:    BallStateAspect();    virtual ~BallStateAspect();    /** called during the update of the GameControlServer to allow the        ControlAspect to perform any necessary checks.    */    virtual void Update(float deltaTime);    /** returns the last agent that collided with the ball and the        time when this happened*/    bool GetLastCollidingAgent    (boost::shared_ptr<oxygen::AgentAspect>& agent, TTime& time);    /** returns the last agent that kicked the ball and the        time when this happened*/    bool GetLastKickingAgent    (boost::shared_ptr<oxygen::AgentAspect>& agent, TTime& time);    /** returns true if the ball over the playing field */    bool GetBallOnField();    /** returns the last valid position of the ball over the playing        field */    salt::Vector3f GetLastValidBallPosition();    /** returns the goal in which the balls position is or TI_NONE        otherwise */    TTeamIndex GetGoalState();    /** updates the reference to the last agent that collided with the        ball    */    void UpdateLastCollidingAgent(boost::shared_ptr<oxygen::AgentAspect> agent);    /** updates the reference to the last agent that kicked the ball */    void UpdateLastKickingAgent(boost::shared_ptr<oxygen::AgentAspect> agent);protected:    /** set up the reference to the ball and field collider */    virtual void OnLink();    /** reset the reference to the ball and field recorder */    virtual void OnUnlink();    /** updates the reference to the last agent that collided with the        ball    */    void UpdateLastCollidingAgent();    /** checks if the ball is on the playing field an updates the        mBallOnField flag    */    void UpdateBallOnField();    /** checks if the ball is in one of the goals and updates the        mGoalState member*/    void UpdateGoalState();    /** if the ball has a valid position, i.e. is on the field,        remember it     */    void UpdateLastValidBallPos();protected:    /** reference to the Ball node */    boost::shared_ptr<Ball> mBall;    /** reference to the Ball collision recorder */    boost::shared_ptr<oxygen::RecorderHandler> mBallRecorder;    /** reference to the field collider */    boost::shared_ptr<oxygen::RecorderHandler> mFieldRecorder;    /** reference to the left goal recorder */    boost::shared_ptr<oxygen::RecorderHandler> mLeftGoalRecorder;    /** reference to the right goal recorder */    boost::shared_ptr<oxygen::RecorderHandler> mRightGoalRecorder;    /** holds a reference to the last agent that collided with the        ball */    boost::shared_ptr<oxygen::AgentAspect> mLastCollidingAgent;    /** holds a reference to the last agent that kicked the ball */    boost::shared_ptr<oxygen::AgentAspect> mLastKickingAgent;    /** holds a reference to the GameStateAspect */    boost::shared_ptr<GameStateAspect> mGameState;    /** then time when the last agent collided with the ball */    TTime mLastAgentCollisionTime;    /** then time when the last agent kicked the ball */    TTime mLastAgentKickTime;    /** true if the ball on the soccer field, i.e. not on the border        surrounding the soccer field */    bool mBallOnField;    /** holds the last valid ball position */    salt::Vector3f mLastValidBallPos;    /** indicates in which goal the ball is, TI_NONE otherwise */    TTeamIndex mGoalState;};DECLARE_CLASS(BallStateAspect);#endif // BALLLSTATEASPECT_H

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