📄 hearperceptor.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2004 RoboCup Soccer Server 3D Maintenance Group This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef HEARPERCEPTOR_H#define HEARPERCEPTOR_H#include <oxygen/agentaspect/perceptor.h>class AgentState;class GameStateAspect;namespace oxygen{ class Predicate;}class HearPerceptor : public oxygen::Perceptor{public: HearPerceptor(); virtual ~HearPerceptor(); //! \return true, if valid data is available and false otherwise. virtual bool Percept(boost::shared_ptr<oxygen::PredicateList> predList);protected: /** sets up the reference to the AgentState */ virtual void OnLink(); /** resets the reference to the AgentState */ virtual void OnUnlink();protected: /** reference to the agentstate */ boost::shared_ptr<AgentState> mAgentState; /** reference to the GameStateAspect */ boost::shared_ptr<GameStateAspect> mGameState;};DECLARE_CLASS(HearPerceptor);#endif // HEARPERCEPTOR_H
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