📄 hearperceptor.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2004 RoboCup Soccer Server 3D Maintenance Group This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "hearperceptor.h"#include <soccer/agentstate/agentstate.h>#include <soccer/soccerbase/soccerbase.h>#include <soccer/gamestateaspect/gamestateaspect.h>//#include <soccer/soccertypes.h>using namespace oxygen;using namespace zeitgeist;using namespace std;HearPerceptor::HearPerceptor() : oxygen::Perceptor(){}HearPerceptor::~HearPerceptor(){}boolHearPerceptor::Percept(boost::shared_ptr<PredicateList> predList){ if ( (mAgentState.get() == 0) || (mGameState.get() == 0) ) { return false; } bool result = false; string message; float direction; if (mAgentState->GetSelfMessage(message)) { string self = "self"; Predicate& predicate = predList->AddPredicate(); predicate.name = "hear"; predicate.parameter.Clear(); predicate.parameter.AddValue(mGameState->GetTime()); predicate.parameter.AddValue(self); predicate.parameter.AddValue(message); result = true; } if (mAgentState->GetMessage(message, direction, true)) { Predicate& predicate = predList->AddPredicate(); predicate.name = "hear"; predicate.parameter.Clear(); predicate.parameter.AddValue(mGameState->GetTime()); predicate.parameter.AddValue(direction); predicate.parameter.AddValue(message); result = true; } if (mAgentState->GetMessage(message, direction, false)) { Predicate& predicate = predList->AddPredicate(); predicate.name = "hear"; predicate.parameter.Clear(); predicate.parameter.AddValue(mGameState->GetTime()); predicate.parameter.AddValue(direction); predicate.parameter.AddValue(message); result = true; } return result;}voidHearPerceptor::OnLink(){ SoccerBase::GetAgentState(*this, mAgentState); SoccerBase::GetGameState(*this, mGameState);}voidHearPerceptor::OnUnlink(){ mAgentState.reset(); mGameState.reset();}
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