hearperceptor.cpp

来自「robocup rcssserver 运行防真机器人足球比赛所用的服务器端」· C++ 代码 · 共 105 行

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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2004 RoboCup Soccer Server 3D Maintenance Group   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "hearperceptor.h"#include <soccer/agentstate/agentstate.h>#include <soccer/soccerbase/soccerbase.h>#include <soccer/gamestateaspect/gamestateaspect.h>//#include <soccer/soccertypes.h>using namespace oxygen;using namespace zeitgeist;using namespace std;HearPerceptor::HearPerceptor() : oxygen::Perceptor(){}HearPerceptor::~HearPerceptor(){}boolHearPerceptor::Percept(boost::shared_ptr<PredicateList> predList){    if (         (mAgentState.get() == 0) ||        (mGameState.get() == 0)        )		     {        return false;    }    bool result = false;    string message;    float direction;		    if (mAgentState->GetSelfMessage(message))    {        string self = "self";        Predicate& predicate = predList->AddPredicate();        predicate.name = "hear";        predicate.parameter.Clear();        predicate.parameter.AddValue(mGameState->GetTime());        predicate.parameter.AddValue(self);        predicate.parameter.AddValue(message);        result = true;    }    if (mAgentState->GetMessage(message, direction, true))    {        Predicate& predicate = predList->AddPredicate();        predicate.name = "hear";        predicate.parameter.Clear();        predicate.parameter.AddValue(mGameState->GetTime());        predicate.parameter.AddValue(direction);        predicate.parameter.AddValue(message);        result = true;    }    if (mAgentState->GetMessage(message, direction, false))    {        Predicate& predicate = predList->AddPredicate();        predicate.name = "hear";        predicate.parameter.Clear();        predicate.parameter.AddValue(mGameState->GetTime());        predicate.parameter.AddValue(direction);        predicate.parameter.AddValue(message);        result = true;    }    return result;}voidHearPerceptor::OnLink(){    SoccerBase::GetAgentState(*this, mAgentState);    SoccerBase::GetGameState(*this, mGameState);}voidHearPerceptor::OnUnlink(){    mAgentState.reset();    mGameState.reset();}

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