📄 agentstateperceptor.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2004 RoboCup Soccer Server 3D Maintenance Group $Id: agentstateperceptor.h,v 1.3 2004/04/05 14:51:36 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef AGENTSTATEPERCEPTOR_H#define AGENTSTATEPERCEPTOR_H#include <oxygen/agentaspect/perceptor.h>#include <soccer/soccertypes.h>class AgentState;namespace oxygen{ class Predicate;}class AgentStatePerceptor : public oxygen::Perceptor{public: AgentStatePerceptor(); virtual ~AgentStatePerceptor(); //! \return true, if valid data is available and false otherwise. virtual bool Percept(boost::shared_ptr<oxygen::PredicateList> predList);protected: /** sets up the reference to the AgentState */ virtual void OnLink(); /** resets the reference to the AgentState */ virtual void OnUnlink();protected: //! a reference to the agentstate boost::shared_ptr<AgentState> mAgentState; //! the percept percept rate is the rate SenseIntervals divided by number of percepts int mPerceptRate; //! sense interval counter for subsequent percepts int mSenses;};DECLARE_CLASS(AgentStatePerceptor);#endif // AGENTSTATEPERCEPTOR_H
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