effector.h
来自「robocup rcssserver 运行防真机器人足球比赛所用的服务器端」· C头文件 代码 · 共 62 行
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62 行
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: effector.h,v 1.8 2007/06/14 17:55:19 jboedeck Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_EFFECTOR_H#define OXYGEN_EFFECTOR_H#include <oxygen/sceneserver/basenode.h>#include <oxygen/gamecontrolserver/baseparser.h>namespace oxygen{class ActionObject;class AgentAspect;class Effector : public BaseNode{public: Effector() : BaseNode() {}; virtual ~Effector() {}; /** save the ActionObject */ virtual bool Realize(boost::shared_ptr<ActionObject> action) ; /** returns the name of the predicate this effector implements */ virtual std::string GetPredicate() = 0; /** constructs an Actionobject, describing a predicate */ virtual boost::shared_ptr<ActionObject> GetActionObject(const Predicate& predicate) = 0;protected: /** Returns the AgentAspect this Effector belongs to */ boost::shared_ptr<AgentAspect> GetAgentAspect(); /** cache the action here, and then realize it in PrePhysicsUpdateInternal */ boost::shared_ptr<ActionObject> mAction;};DECLARE_ABSTRACTCLASS(Effector);} // namespace oxygen#endif //OXYGEN_EFFECTOR_H
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