📄 transformcollider.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: transformcollider.h,v 1.1 2008/02/22 07:52:14 hedayat Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_TRANSFORMCOLLIDER_H#define OXYGEN_TRANSFORMCOLLIDER_H#include "collider.h"namespace oxygen{/** TransformCollider encapsulates an ODE transform geometry object that encapsulates another geom. It allows the encapsulated geom to be positioned and rotated arbitrarily with respect to its point of reference. Most geoms (like the sphere and box) have their point of reference corresponding to their center of mass, allowing them to be easily connected to dynamics objects. Transform objects give you more flexibility - for example, you can offset the center of a sphere, or rotate a cylinder so that its axis is something other than the default. Transform geoms are further used to create composite objects. As they allow multiple displaced geoms to be connected to one body.*/class TransformCollider : public Collider{ // // Functions //public: TransformCollider();protected: virtual bool ConstructInternal();};DECLARE_CLASS(TransformCollider);} //namespace oxygen#endif //OXYGEN_TRANSFORMCOLLIDER_H
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