spherecollider.cpp

来自「robocup rcssserver 运行防真机器人足球比赛所用的服务器端」· C++ 代码 · 共 64 行

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/* -*- mode: c++ -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: spherecollider.cpp,v 1.5 2004/04/15 18:33:15 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "spherecollider.h"using namespace oxygen;using namespace salt;SphereCollider::SphereCollider() : Collider(){}voidSphereCollider::SetRadius(float r){    dGeomSphereSetRadius(mODEGeom, r);}floatSphereCollider::GetRadius() const{    return dGeomSphereGetRadius(mODEGeom);}boolSphereCollider::ConstructInternal(){    if (! Collider::ConstructInternal())    {        return false;    }    // create a unit sphere    mODEGeom = dCreateSphere(0, 1.0f);    return (mODEGeom != 0);}floatSphereCollider::GetPointDepth(const Vector3f& pos){  Vector3f worldPos(GetWorldTransform() * pos);  return dGeomSpherePointDepth    (mODEGeom,worldPos[0],worldPos[1],worldPos[2]);}

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