📄 hingejoint.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2003 Koblenz University $Id: hingejoint.cpp,v 1.9 2008/02/22 07:52:15 hedayat Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "hingejoint.h"#include <zeitgeist/logserver/logserver.h>using namespace oxygen;using namespace boost;using namespace salt;HingeJoint::HingeJoint() : Joint(){}HingeJoint::~HingeJoint(){}void HingeJoint::OnLink(){ dWorldID world = GetWorldID(); if (world == 0) { return; } mODEJoint = dJointCreateHinge(world, 0);}void HingeJoint::SetAnchor(const Vector3f& anchor){ // calculate anchor position in world coordinates Vector3f gAnchor(GetWorldTransform() * anchor); dJointSetHingeAnchor (mODEJoint, gAnchor[0], gAnchor[1], gAnchor[2]);}Vector3f HingeJoint::GetAnchor(EBodyIndex idx){ Vector3f pos(0,0,0); switch (idx) { case BI_FIRST: { dReal anchor[3]; dJointGetHingeAnchor (mODEJoint, anchor); pos = Vector3f(anchor[0],anchor[1],anchor[2]); break; } case BI_SECOND: { dReal anchor[3]; dJointGetHingeAnchor2(mODEJoint, anchor); pos = Vector3f(anchor[0],anchor[1],anchor[2]); break; } default: break; } return GetLocalPos(pos);}void HingeJoint::SetAxis(EAxisIndex idx){ switch(idx) { case AI_FIRST: { // calculate hinge axis (pos. x, relative to world transform) SetAxis(Vector3f(1,0,0)); break; } case AI_SECOND: { // calculate hinge axis (pos. y, relative to world transform) SetAxis(Vector3f(0,1,0)); break; } case AI_THIRD: { // calculate hinge axis (pos. z, relative to world transform) SetAxis(Vector3f(0,0,1)); break; } default: break; }}void HingeJoint::SetAxis(const Vector3f& axis){ Vector3f absAxis(GetWorldTransform().Rotate(axis)); dJointSetHingeAxis(mODEJoint, absAxis[0], absAxis[1], absAxis[2]);}Vector3f HingeJoint::GetAxis(){ dReal axis[3]; dJointGetHingeAxis(mODEJoint, axis); return Vector3f (axis[0], axis[1], axis[2]);}float HingeJoint::GetAngle() const{ return gRadToDeg(dJointGetHingeAngle(mODEJoint));}float HingeJoint::GetAngleRate() const{ return gRadToDeg(dJointGetHingeAngleRate(mODEJoint));}void HingeJoint::SetParameter(int parameter, float value){ dJointSetHingeParam(mODEJoint, parameter, value);}float HingeJoint::GetParameter(int parameter) const{ return dJointGetHingeParam(mODEJoint, parameter);}
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