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📄 ccylindercollider.cpp

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: ccylindercollider.cpp,v 1.7 2004/04/16 06:45:45 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "ccylindercollider.h"using namespace oxygen;using namespace salt;CCylinderCollider::CCylinderCollider() : Collider(){}void CCylinderCollider::SetParams(float radius, float length){    dGeomCCylinderSetParams (mODEGeom, radius, length);}void CCylinderCollider::SetRadius(float radius){    SetParams(radius,GetLength());}void CCylinderCollider::SetLength(float length){    SetParams(GetRadius(),length);}voidCCylinderCollider::GetParams(float& radius, float& length){    dReal r,l;    dGeomCCylinderGetParams(mODEGeom,&r,&l);    radius = r;    length = l;}floatCCylinderCollider::GetRadius(){    float length;    float radius;    GetParams(radius,length);    return radius;}floatCCylinderCollider::GetLength(){    float radius;    float length;    GetParams(radius,length);    return length;}boolCCylinderCollider::ConstructInternal(){    if (! Collider::ConstructInternal())    {        return false;    }    // create a unit capped cylinder    mODEGeom = dCreateCCylinder(0, 1.0f, 1.0f);    return (mODEGeom != 0);}floatCCylinderCollider::GetPointDepth(const Vector3f& pos){    Vector3f worldPos(GetWorldTransform() * pos);    return dGeomCCylinderPointDepth        (mODEGeom,worldPos[0],worldPos[1],worldPos[2]);}

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