📄 basenode.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: basenode.cpp,v 1.14 2008/02/22 07:52:15 hedayat Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. BaseNode*/#include "basenode.h"#include "sceneserver.h"#include "scene.h"#include <zeitgeist/logserver/logserver.h>using namespace boost;using namespace oxygen;using namespace salt;using namespace zeitgeist;using namespace std;const salt::Matrix BaseNode::mIdentityMatrix(salt::Matrix::GetIdentity());BaseNode::BaseNode() : zeitgeist::Node(), mDebugMode(false){}BaseNode::~BaseNode(){}const salt::Matrix& BaseNode::GetLocalTransform() const{ return mIdentityMatrix;}const salt::Matrix& BaseNode::GetWorldTransform() const{ if (mParent.expired()) { return mIdentityMatrix; } else { return shared_static_cast<BaseNode> (mParent.lock())->GetWorldTransform(); }}void BaseNode::SetLocalTransform(const salt::Matrix& /*transform*/){}void BaseNode::SetWorldTransform(const salt::Matrix& transform){ if (mParent.expired()) { return; } shared_static_cast<BaseNode> (mParent.lock())->SetWorldTransform(transform);}// This routine is responsible for updating the local bounding box of// the node. The default behavior is to treat the node as a point.// Note that this is always called from Compute().void BaseNode::ComputeBoundingBox(){ mLocalBoundingBox.minVec.Set(0,0,0); mLocalBoundingBox.maxVec.Set(0,0,0);}void BaseNode::PrePhysicsUpdate(float deltaTime){ // perform update on hierarchy TLeafList baseNodes; ListChildrenSupportingClass<BaseNode>(baseNodes); for (TLeafList::iterator i = baseNodes.begin(); i!= baseNodes.end(); ++i) { shared_static_cast<BaseNode>(*i)->PrePhysicsUpdate(deltaTime); } // do the internal update. This can be overridden by derived classes // to add custom behavior PrePhysicsUpdateInternal(deltaTime); ComputeBoundingBox();}void BaseNode::PostPhysicsUpdate(){ // perform update on hierarchy TLeafList baseNodes; ListChildrenSupportingClass<BaseNode>(baseNodes); for (TLeafList::iterator i = baseNodes.begin(); i!= baseNodes.end(); ++i) { shared_static_cast<BaseNode>(*i)->PostPhysicsUpdate(); } // do the internal update this can be overridden by derived classes // to add custom behavior PostPhysicsUpdateInternal();}void BaseNode::UpdateHierarchy(){ // do the internal update this can be overridden by derived classes // to add custom behavior UpdateHierarchyInternal(); // generate the bounding volume of this node Matrix worldTransform = GetWorldTransform(); mWorldBoundingBox = mLocalBoundingBox; mWorldBoundingBox.TransformBy(worldTransform); // perform update on hierarchy TLeafList baseNodes; ListChildrenSupportingClass<BaseNode>(baseNodes); for (TLeafList::iterator i = baseNodes.begin(); i!= baseNodes.end(); ++i) { shared_ptr<BaseNode> node = shared_static_cast<BaseNode>(*i); node->UpdateHierarchy(); // here we merge our world bounding volume with the child // volumes mWorldBoundingBox.Encapsulate(node->GetWorldBoundingBox()); }}shared_ptr<Scene> BaseNode::GetScene(){ // is this node the scene node ? shared_ptr<Scene> self = shared_dynamic_cast<Scene>(GetSelf().lock()); if (self.get() != 0) { return self; } // move up the hierarchy until we find a scene node return make_shared(FindParentSupportingClass<Scene>());}void BaseNode::EnableDebugMode(){ mDebugMode = true;}void BaseNode::DisableDebugMode(){ mDebugMode = false;}void BaseNode::PrePhysicsUpdateInternal(float /*deltaTime*/){}void BaseNode::PostPhysicsUpdateInternal(){}void BaseNode::UpdateHierarchyInternal(){}const salt::AABB3& BaseNode::GetWorldBoundingBox() const{ return mWorldBoundingBox;}bool BaseNode::ImportScene(const string& fileName, shared_ptr<ParameterList> parameter){ shared_ptr<SceneServer> sceneServer = shared_dynamic_cast<SceneServer> (GetCore()->Get("/sys/server/scene")); if (sceneServer.get() == 0) { GetLog()->Error() << "(BaseNode) ERROR: SceneServer not found\n"; return false; } shared_ptr<BaseNode> node = shared_dynamic_cast<BaseNode>(GetSelf().lock()); return sceneServer->ImportScene(fileName,node,parameter);}salt::Vector3f BaseNode::GetLocalPos(const salt::Vector3f& worldPos) const{ Matrix invWorld = GetWorldTransform(); invWorld.InvertRotationMatrix(); return invWorld.Transform(worldPos);}
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