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📄 sceneserver_c.cpp

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: sceneserver_c.cpp,v 1.5 2004/04/08 14:49:00 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   SceneServer   The scene server manages displayable subtrees within the object   hierarchy. Each subtree begins with a Scene node. The scene server   knows which scene node is currently active and updates/displays   that node (and its corresponding subtree).*/#include "sceneserver.h"using namespace boost;using namespace oxygen;using namespace zeitgeist;using namespace std;FUNCTION(SceneServer,createScene){    string inLocation;    if (        (in.GetSize() != 1) ||        (! in.GetValue(in.begin(),inLocation))        )        {            return false;        }    obj->CreateScene(inLocation);    return true;}FUNCTION(SceneServer,setActiveScene){    string inLocation;    if (        (in.GetSize() != 1) ||        (! in.GetValue(in.begin(),inLocation))        )        {            return false;        }    obj->SetActiveScene(inLocation);    return true;}FUNCTION(SceneServer,initSceneImporter){    string inImporterName;    if (        (in.GetSize() != 1) ||        (! in.GetValue(in.begin(),inImporterName))        )        {            return false;        }    return obj->InitSceneImporter(inImporterName);}void CLASS(SceneServer)::DefineClass(){    DEFINE_BASECLASS(zeitgeist/Node);    DEFINE_FUNCTION(createScene);    DEFINE_FUNCTION(setActiveScene);    DEFINE_FUNCTION(initSceneImporter);}

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