📄 transform.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: transform.cpp,v 1.13 2008/02/25 11:26:32 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "transform.h"#include "sceneserver.h"using namespace boost;using namespace oxygen;using namespace salt;using namespace zeitgeist;Transform::Transform() : BaseNode(){ mChangedMark = -1; mLocalTransform.Identity(); mWorldTransform.Identity(); SetName("transform");}Transform::~Transform(){}int Transform::GetChangedMark() const{ return mChangedMark;}const salt::Matrix& Transform::GetLocalTransform() const{ return mLocalTransform;}const salt::Matrix& Transform::GetWorldTransform() const{ return mWorldTransform;}void Transform::SetLocalTransform(const salt::Matrix &transform){ mChangedMark = SceneServer::GetTransformMark(); mLocalTransform = transform;}void Transform::SetWorldTransform(const salt::Matrix &transform){ shared_ptr<BaseNode> parent = shared_static_cast<BaseNode> (make_shared(mParent)); if (parent.get() == 0) { return; } mChangedMark = SceneServer::GetTransformMark(); mLocalTransform = (parent->GetWorldTransform()); mLocalTransform.InvertMatrix(); mLocalTransform = mLocalTransform * transform;}void Transform::SetLocalPos(const salt::Vector3f &pos){ mChangedMark = SceneServer::GetTransformMark(); mLocalTransform.Pos() = pos; UpdateHierarchyInternal();}const salt::Vector3f& Transform::GetLocalPos(){ return mLocalTransform.Pos();}void Transform::SetLocalRotationRad(const salt::Vector3f &rot){ mChangedMark = SceneServer::GetTransformMark(); Vector3f pos = mLocalTransform.Pos(); mLocalTransform.RotationX(rot[0]); mLocalTransform.RotateY(rot[1]); mLocalTransform.RotateZ(rot[2]); mLocalTransform.Pos() = pos; UpdateHierarchyInternal();}void Transform::SetLocalRotationDeg(const salt::Vector3f &rot){ SetLocalRotationRad(Vector3f( gDegToRad(rot[0]), gDegToRad(rot[1]), gDegToRad(rot[2]) ) );}void Transform::OnLink(){ UpdateHierarchyInternal();}void Transform::UpdateHierarchyInternal(){ shared_ptr<BaseNode> parent = shared_static_cast<BaseNode>(make_shared(mParent)); // no parent, return local transform if (parent.get() == NULL) { mWorldTransform = mLocalTransform; } else { mWorldTransform = parent->GetWorldTransform() * mLocalTransform; }}
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