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📄 transform.cpp

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: transform.cpp,v 1.13 2008/02/25 11:26:32 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "transform.h"#include "sceneserver.h"using namespace boost;using namespace oxygen;using namespace salt;using namespace zeitgeist;Transform::Transform()    : BaseNode(){    mChangedMark = -1;    mLocalTransform.Identity();    mWorldTransform.Identity();    SetName("transform");}Transform::~Transform(){}int Transform::GetChangedMark() const{    return mChangedMark;}const salt::Matrix& Transform::GetLocalTransform() const{    return mLocalTransform;}const salt::Matrix& Transform::GetWorldTransform() const{    return mWorldTransform;}void Transform::SetLocalTransform(const salt::Matrix &transform){    mChangedMark = SceneServer::GetTransformMark();    mLocalTransform = transform;}void Transform::SetWorldTransform(const salt::Matrix &transform){    shared_ptr<BaseNode> parent = shared_static_cast<BaseNode>        (make_shared(mParent));    if (parent.get() == 0)        {            return;        }    mChangedMark = SceneServer::GetTransformMark();    mLocalTransform = (parent->GetWorldTransform());    mLocalTransform.InvertMatrix();    mLocalTransform = mLocalTransform * transform;}void Transform::SetLocalPos(const salt::Vector3f &pos){    mChangedMark = SceneServer::GetTransformMark();    mLocalTransform.Pos() = pos;    UpdateHierarchyInternal();}const salt::Vector3f& Transform::GetLocalPos(){    return mLocalTransform.Pos();}void Transform::SetLocalRotationRad(const salt::Vector3f &rot){    mChangedMark = SceneServer::GetTransformMark();    Vector3f pos = mLocalTransform.Pos();    mLocalTransform.RotationX(rot[0]);    mLocalTransform.RotateY(rot[1]);    mLocalTransform.RotateZ(rot[2]);    mLocalTransform.Pos() = pos;    UpdateHierarchyInternal();}void Transform::SetLocalRotationDeg(const salt::Vector3f &rot){    SetLocalRotationRad(Vector3f(                                 gDegToRad(rot[0]),                                 gDegToRad(rot[1]),                                 gDegToRad(rot[2])                                 )                        );}void Transform::OnLink(){    UpdateHierarchyInternal();}void Transform::UpdateHierarchyInternal(){    shared_ptr<BaseNode> parent = shared_static_cast<BaseNode>(make_shared(mParent));    // no parent, return local transform    if (parent.get() == NULL)        {            mWorldTransform = mLocalTransform;        } else            {                mWorldTransform = parent->GetWorldTransform() * mLocalTransform;            }}

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