📄 monitorserver.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: monitorserver.h,v 1.5 2008/02/22 07:52:15 hedayat Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_MONITORSERVER_H#define OXYGEN_MONITORSERVER_H#include <zeitgeist/class.h>#include <zeitgeist/node.h>#include "monitorsystem.h"namespace oxygen{class MonitorServer : public zeitgeist::Node{public: MonitorServer(); virtual ~MonitorServer(); // one note about std::string. This class is capable of handling // binary data (i.e. not NULL terminated strings). Use the // std::string(basic_string(const charT* s, size_type n) // constructor to construct a string containing binary data and // the const charT* data() member to access binary data. /** This function creates an instance of class 'monitorSysName' * and adds it as a child node below this server */ bool RegisterMonitorSystem(const std::string& monitorSysName); /** This function creates an instance of class 'monitorItem' and adds it as a child node below this server */ bool RegisterMonitorItem(const std::string& monitorItemName); /** the following set of functions if called by the SpadesServer */ /** This function is called once for every monitor. It should * return any header/setup information that is needed. */ std::string GetMonitorHeaderInfo(); /** This function will be called periodically to get information * about the current state of the world. The format is completely * determined by what the monitors will expect; no processing is * done by the simulation engine */ std::string GetMonitorData(); /** If a monitor sends information to the world model, this * function is called to process it. */ void ParseMonitorMessage(const std::string& data);protected: /** returns a shared_ptr to the first registered MonitorSystem */ boost::shared_ptr<MonitorSystem> GetMonitorSystem(); /** collects a list of predicates from all registered MonitorItems */ void CollectItemPredicates(bool initial, PredicateList& pList);private:};DECLARE_CLASS(MonitorServer);} // namespace oxygen#endif // OXYGEN_MONITORSERVER_H
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