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📄 monitorserver.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: monitorserver.h,v 1.5 2008/02/22 07:52:15 hedayat Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_MONITORSERVER_H#define OXYGEN_MONITORSERVER_H#include <zeitgeist/class.h>#include <zeitgeist/node.h>#include "monitorsystem.h"namespace oxygen{class MonitorServer : public zeitgeist::Node{public:    MonitorServer();    virtual ~MonitorServer();    // one note about std::string. This class is capable of handling    // binary data (i.e. not NULL terminated strings). Use the    // std::string(basic_string(const charT* s, size_type n)    // constructor to construct a string containing binary data and    // the const charT* data() member to access binary data.    /** This function creates an instance of class 'monitorSysName'     *  and adds it as a child node below this server     */    bool RegisterMonitorSystem(const std::string& monitorSysName);    /** This function creates an instance of class 'monitorItem' and        adds it as a child node below this server     */    bool RegisterMonitorItem(const std::string& monitorItemName);    /** the following set of functions if called by the SpadesServer */    /** This function is called once for every monitor. It should     *  return any header/setup information that is needed.     */    std::string GetMonitorHeaderInfo();    /** This function will be called periodically to get information     * about the current state of the world. The format is completely     * determined by what the monitors will expect; no processing is     * done by the simulation engine     */    std::string GetMonitorData();    /** If a monitor sends information to the world model, this     * function is called to process it.     */    void ParseMonitorMessage(const std::string& data);protected:    /** returns a shared_ptr to the first registered MonitorSystem */    boost::shared_ptr<MonitorSystem> GetMonitorSystem();    /** collects a list of predicates from all registered MonitorItems */    void CollectItemPredicates(bool initial, PredicateList& pList);private:};DECLARE_CLASS(MonitorServer);} // namespace oxygen#endif // OXYGEN_MONITORSERVER_H

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