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📄 baserenderserver.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of simspark   Tue May 9 2006   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2007 RoboCup Soccer Server 3D Maintenance Group   $Id: baserenderserver.h,v 1.1 2008/02/22 16:48:19 hedayat Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   BaseRenderServer   NOTE: This is an abstract renderserver in order to support different render servers   HISTORY:       29/03/07 - OO  - Initial version*/#ifndef KEROSIN_BASERENDERSERVER_H#define KEROSIN_BASERENDERSERVER_H#include <zeitgeist/class.h>#include <zeitgeist/leaf.h>namespace oxygen{    class Scene;    class SceneServer;    class Camera;    class BaseNode;}namespace kerosin{class BaseRenderServer : public zeitgeist::Leaf{public:    virtual ~BaseRenderServer() {}    //! display the current active scene    virtual void Render() = 0;    //! width of the render target    virtual int Width() const { return 0; }    //! height of the render target    virtual int Height() const { return 0; }    //! get a shot of the current frame    virtual bool CopyFrame(char* /* buffer */) const { return false; }protected:    /** get the active scene node from the sceneServer */    virtual bool GetActiveScene();    /** set up SceneServer reference */    virtual void OnLink();    /** reset SceneServer reference */    virtual void OnUnlink();    /** update variables from a script */    virtual void UpdateCached();    //    // Members    //protected:    /** reference to the current active scene */    boost::shared_ptr<oxygen::Scene> mActiveScene;    /** reference to the SceneServer */    CachedPath<oxygen::SceneServer> mSceneServer;};DECLARE_ABSTRACTCLASS(BaseRenderServer);} //namespace kerosin#endif // KEROSIN_BASERENDERSERVER_H

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