baserenderserver.h
来自「robocup rcssserver 运行防真机器人足球比赛所用的服务器端」· C头文件 代码 · 共 91 行
H
91 行
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of simspark Tue May 9 2006 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2007 RoboCup Soccer Server 3D Maintenance Group $Id: baserenderserver.h,v 1.1 2008/02/22 16:48:19 hedayat Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. BaseRenderServer NOTE: This is an abstract renderserver in order to support different render servers HISTORY: 29/03/07 - OO - Initial version*/#ifndef KEROSIN_BASERENDERSERVER_H#define KEROSIN_BASERENDERSERVER_H#include <zeitgeist/class.h>#include <zeitgeist/leaf.h>namespace oxygen{ class Scene; class SceneServer; class Camera; class BaseNode;}namespace kerosin{class BaseRenderServer : public zeitgeist::Leaf{public: virtual ~BaseRenderServer() {} //! display the current active scene virtual void Render() = 0; //! width of the render target virtual int Width() const { return 0; } //! height of the render target virtual int Height() const { return 0; } //! get a shot of the current frame virtual bool CopyFrame(char* /* buffer */) const { return false; }protected: /** get the active scene node from the sceneServer */ virtual bool GetActiveScene(); /** set up SceneServer reference */ virtual void OnLink(); /** reset SceneServer reference */ virtual void OnUnlink(); /** update variables from a script */ virtual void UpdateCached(); // // Members //protected: /** reference to the current active scene */ boost::shared_ptr<oxygen::Scene> mActiveScene; /** reference to the SceneServer */ CachedPath<oxygen::SceneServer> mSceneServer;};DECLARE_ABSTRACTCLASS(BaseRenderServer);} //namespace kerosin#endif // KEROSIN_BASERENDERSERVER_H
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