📄 rendercontrol.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2003 Koblenz University $Id: rendercontrol.cpp,v 1.5 2008/02/24 10:17:31 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "rendercontrol.h"#include "customrender.h"#include <zeitgeist/logserver/logserver.h>#include <oxygen/sceneserver/sceneserver.h>using namespace kerosin;using namespace oxygen;using namespace zeitgeist;using namespace boost;using namespace std;RenderControl::RenderControl() : SimControlNode(){ mFramesRendered = 0;}RenderControl::~RenderControl(){}void RenderControl::OnLink(){ RegisterCachedPath(mRenderServer, "/sys/server/render"); if (mRenderServer.expired()) { GetLog()->Error() << "(RenderControl) ERROR: RenderServer not found\n"; } RegisterCachedPath(mOpenGLServer,"/sys/server/opengl"); if (mOpenGLServer.expired()) { GetLog()->Error() << "(RenderControl) ERROR: OpenGLServer not found\n"; }}voidRenderControl::RenderCustom(){ // get list of registered CustomMonitor objects TLeafList customList; ListChildrenSupportingClass<CustomRender>(customList); for ( TLeafList::iterator iter = customList.begin(); iter != customList.end(); ++iter ) { shared_static_cast<CustomRender>((*iter))->Render(); }}void RenderControl::EndCycle(){ if ( (mOpenGLServer.expired()) || (mRenderServer.expired()) ) { return; } // update the window (pumps event loop, etc..) and render the // current frame mOpenGLServer->Update(); mRenderServer->Render(); RenderCustom(); mOpenGLServer->SwapBuffers(); ++mFramesRendered;}intRenderControl::GetFramesRendered() const{ return mFramesRendered;}
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