rendercontrol.cpp

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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: rendercontrol.cpp,v 1.5 2008/02/24 10:17:31 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "rendercontrol.h"#include "customrender.h"#include <zeitgeist/logserver/logserver.h>#include <oxygen/sceneserver/sceneserver.h>using namespace kerosin;using namespace oxygen;using namespace zeitgeist;using namespace boost;using namespace std;RenderControl::RenderControl()    : SimControlNode(){    mFramesRendered = 0;}RenderControl::~RenderControl(){}void RenderControl::OnLink(){    RegisterCachedPath(mRenderServer, "/sys/server/render");    if (mRenderServer.expired())        {            GetLog()->Error()                << "(RenderControl) ERROR: RenderServer not found\n";        }    RegisterCachedPath(mOpenGLServer,"/sys/server/opengl");    if (mOpenGLServer.expired())        {            GetLog()->Error()                << "(RenderControl) ERROR: OpenGLServer not found\n";        }}voidRenderControl::RenderCustom(){    // get list of registered CustomMonitor objects    TLeafList customList;    ListChildrenSupportingClass<CustomRender>(customList);    for (         TLeafList::iterator iter = customList.begin();         iter != customList.end();         ++iter         )    {        shared_static_cast<CustomRender>((*iter))->Render();    }}void RenderControl::EndCycle(){    if (        (mOpenGLServer.expired()) ||        (mRenderServer.expired())        )    {        return;    }    // update the window (pumps event loop, etc..) and render the    // current frame    mOpenGLServer->Update();    mRenderServer->Render();    RenderCustom();    mOpenGLServer->SwapBuffers();    ++mFramesRendered;}intRenderControl::GetFramesRendered() const{    return mFramesRendered;}

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