📄 material2dtexture.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: material2dtexture.cpp,v 1.5 2008/02/28 08:39:40 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "material2dtexture.h"#include <zeitgeist/logserver/logserver.h>#include <zeitgeist/scriptserver/scriptserver.h>#include <kerosin/textureserver/textureserver.h>#include <kerosin/textureserver/texture.h>#include <kerosin/openglserver/openglwrapper.h>#include <kerosin/openglserver/openglserver.h>using namespace zeitgeist;using namespace kerosin;using namespace boost;using namespace std;Material2DTexture::Material2DTexture() : MaterialSolid(), mTexDiffuseName(""), mTexNormalName(""), mTexSpecularName(""){}Material2DTexture::~Material2DTexture(){}void Material2DTexture::OnLink(){ MaterialSolid::OnLink(); RegisterCachedPath(mOpenGLServer, "/sys/server/opengl"); if (mOpenGLServer.expired()) { GetLog()->Error() << "(Material2DTexture) ERROR: OpenGLServer not found.\n"; }}bool Material2DTexture::LoadTexture(const std::string& texName, shared_ptr<Texture>& store){ shared_ptr<ScriptServer> scriptServer = GetCore()->GetScriptServer(); shared_ptr<TextureServer> textureServer = shared_dynamic_cast<TextureServer> (GetCore()->Get("/sys/server/texture")); store.reset(); if (textureServer.get() == 0) { GetLog()->Error() << "(Material2DTexture) ERROR: cannot find TextureServer\n"; return false; } store = textureServer->GetTexture(texName); return (store.get() != 0);}bool Material2DTexture::SetDiffuseTexture(const std::string& texName){ mTexDiffuseName = texName; return LoadTexture(texName,mTexDiffuse);}const std::string&Material2DTexture::GetDiffuseTextureName() const{ return mTexDiffuseName;}boolMaterial2DTexture::HasDiffuseTexture() const{ return (!mTexDiffuseName.empty() && mTexDiffuse.get() != 0);}bool Material2DTexture::SetNormalTexture(const std::string& texName){ mTexNormalName = texName; return LoadTexture(texName,mTexNormal);}const std::string&Material2DTexture::GetNormalTextureName() const{ return mTexNormalName;}boolMaterial2DTexture::HasNormalTexture() const{ return (!mTexNormalName.empty() && mTexNormal.get() != 0);}bool Material2DTexture::SetSpecularTexture(const std::string& texName){ mTexSpecularName = texName; return LoadTexture(texName,mTexSpecular);}const std::string&Material2DTexture::GetSpecularTextureName() const{ return mTexSpecularName;}boolMaterial2DTexture::HasSpecularTexture() const{ return (!mTexSpecularName.empty() && mTexSpecular.get() != 0);}void Material2DTexture::Bind(){ bool use_gl = ( (! mOpenGLServer.expired()) && (! mOpenGLServer->IsGLLocked()) ); SetupMaterial(); if (mTexDiffuse.get() != 0) { if (use_gl) { OpenGLServer::glActiveTextureARB(GL_TEXTURE0_ARB); glEnable(GL_TEXTURE_2D); } mTexDiffuse->Bind(); } if (mTexNormal.get() != 0) { if (use_gl) { OpenGLServer::glActiveTextureARB(GL_TEXTURE1_ARB); glEnable(GL_TEXTURE_2D); } mTexNormal->Bind(); } if (mTexSpecular.get() != 0) { if (use_gl) { OpenGLServer::glActiveTextureARB(GL_TEXTURE2_ARB); glEnable(GL_TEXTURE_2D); } mTexSpecular->Bind(); }}
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