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📄 material2dtexture.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: material2dtexture.h,v 1.5 2008/03/17 19:24:28 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_MATERIAL2DTEXTURE_H#define KEROSIN_MATERIAL2DTEXTURE_H#include "materialsolid.h"#include <kerosin/openglserver/openglserver.h>namespace kerosin{class Texture;class OpenGLServer;class Material2DTexture : public MaterialSolid{    //    // Functions    //public:    Material2DTexture();    virtual ~Material2DTexture();    virtual void OnLink();    /** loads the diffuse texture */    bool SetDiffuseTexture(const std::string& texName);    //! @return the name of the set diffuse texture    const std::string& GetDiffuseTextureName() const;    //! @return true if there is a diffuse texture name and a texture    bool HasDiffuseTexture() const;    /** loads the normal texture */    bool SetNormalTexture(const std::string& texName);    //! @return the name of the set normal texture    const std::string& GetNormalTextureName() const;    //! @return true if there is a normal texture name and a texture    bool HasNormalTexture() const;    /** loads the specular texture */    bool SetSpecularTexture(const std::string& texName);    //! @return the name of the set specular texture    const std::string& GetSpecularTextureName() const;    //! @return true if there is a specular texture name and a texture    bool HasSpecularTexture() const;    /** binds the managed material, i.e. sets all necessary OpenGL        states */    virtual void Bind();protected:    /** tries to load the texturee texName and stores a reference */    bool LoadTexture(const std::string& texName,                     boost::shared_ptr<Texture>& store);    //    // Members    //protected:    //! the diffuse texture name    std::string mTexDiffuseName;    /** the diffuse texture */    boost::shared_ptr<Texture> mTexDiffuse;    //! the normal texture name    std::string mTexNormalName;    /** the normal texture */    boost::shared_ptr<Texture> mTexNormal;    //! the specular texture name    std::string mTexSpecularName;    /** the specular texture */    boost::shared_ptr<Texture> mTexSpecular;    /** a cached reference to the OpenGLServer */    CachedPath<kerosin::OpenGLServer> mOpenGLServer;};DECLARE_CLASS(Material2DTexture);};#endif // KEROSIN_MATERIAL2DTEXTURE_H

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