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📄 materialsolid_c.cpp

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: materialsolid_c.cpp,v 1.4 2008/02/19 22:49:23 hedayat Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "materialsolid.h"using namespace zeitgeist;using namespace kerosin;using namespace salt;using namespace boost;static bool readRGBA(const zeitgeist::ParameterList& in, RGBA& m){    if (        (in.GetSize() != 4) ||        (! in.GetValue(in[0], m.r())) ||        (! in.GetValue(in[1], m.g())) ||        (! in.GetValue(in[2], m.b())) ||        (! in.GetValue(in[3], m.a()))        )        {            return false;        }    return true;}#if 0static boolreadRGBAVal(const zeitgeist::ParameterList& in, RGBA& m){    int r,g,b;    if (        (in.GetSize() != 4) ||        (! in.GetValue(in[0], r)) ||        (! in.GetValue(in[1], g)) ||        (! in.GetValue(in[2], b)) ||        (! in.GetValue(in[3], m.a()))        )    {        return false;    }    m.r() = r / 255.0;    m.g() = g / 255.0;    m.b() = b / 255.0;    return true;}#endifFUNCTION(MaterialSolid,setAmbient){    RGBA m;    if (! readRGBA(in,m))        {            return false;        }    obj->SetAmbient(m);    return true;}FUNCTION(MaterialSolid,setDiffuse){    RGBA m;    if (! readRGBA(in,m))        {            return false;        }    obj->SetDiffuse(m);    return true;}#if 0FUNCTION(MaterialSolid,setDiffuseVal){    RGBA m;    if (! readRGBAVal(in,m))    {        return false;    }    obj->SetDiffuse(m);    return true;}#endifFUNCTION(MaterialSolid,setSpecular){    RGBA m;    if (! readRGBA(in,m))        {            return false;        }    obj->SetSpecular(m);    return true;}FUNCTION(MaterialSolid,setEmission){    RGBA m;    if (! readRGBA(in,m))        {            return false;        }    obj->SetEmission(m);    return true;}FUNCTION(MaterialSolid,setDepthCheck){    bool depthCheck;    if (        (in.GetSize() == 0) ||        (! in.GetValue(in[0], depthCheck))        )    {        return false;    }    obj->SetDepthCheck(depthCheck);    return true;}FUNCTION(MaterialSolid,setShininess){    float val;    if (        (in.GetSize() == 0) ||        (! in.GetValue(in[0], val))        )    {        return false;    }    obj->SetShininess(val);    return true;}void CLASS(MaterialSolid)::DefineClass(){    DEFINE_BASECLASS(kerosin/Material);    DEFINE_FUNCTION(setAmbient);    DEFINE_FUNCTION(setDiffuse);    //    DEFINE_FUNCTION(setDiffuseVal);    DEFINE_FUNCTION(setSpecular);    DEFINE_FUNCTION(setEmission);    DEFINE_FUNCTION(setDepthCheck);    DEFINE_FUNCTION(setShininess);}

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