📄 materialsolid_c.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: materialsolid_c.cpp,v 1.4 2008/02/19 22:49:23 hedayat Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "materialsolid.h"using namespace zeitgeist;using namespace kerosin;using namespace salt;using namespace boost;static bool readRGBA(const zeitgeist::ParameterList& in, RGBA& m){ if ( (in.GetSize() != 4) || (! in.GetValue(in[0], m.r())) || (! in.GetValue(in[1], m.g())) || (! in.GetValue(in[2], m.b())) || (! in.GetValue(in[3], m.a())) ) { return false; } return true;}#if 0static boolreadRGBAVal(const zeitgeist::ParameterList& in, RGBA& m){ int r,g,b; if ( (in.GetSize() != 4) || (! in.GetValue(in[0], r)) || (! in.GetValue(in[1], g)) || (! in.GetValue(in[2], b)) || (! in.GetValue(in[3], m.a())) ) { return false; } m.r() = r / 255.0; m.g() = g / 255.0; m.b() = b / 255.0; return true;}#endifFUNCTION(MaterialSolid,setAmbient){ RGBA m; if (! readRGBA(in,m)) { return false; } obj->SetAmbient(m); return true;}FUNCTION(MaterialSolid,setDiffuse){ RGBA m; if (! readRGBA(in,m)) { return false; } obj->SetDiffuse(m); return true;}#if 0FUNCTION(MaterialSolid,setDiffuseVal){ RGBA m; if (! readRGBAVal(in,m)) { return false; } obj->SetDiffuse(m); return true;}#endifFUNCTION(MaterialSolid,setSpecular){ RGBA m; if (! readRGBA(in,m)) { return false; } obj->SetSpecular(m); return true;}FUNCTION(MaterialSolid,setEmission){ RGBA m; if (! readRGBA(in,m)) { return false; } obj->SetEmission(m); return true;}FUNCTION(MaterialSolid,setDepthCheck){ bool depthCheck; if ( (in.GetSize() == 0) || (! in.GetValue(in[0], depthCheck)) ) { return false; } obj->SetDepthCheck(depthCheck); return true;}FUNCTION(MaterialSolid,setShininess){ float val; if ( (in.GetSize() == 0) || (! in.GetValue(in[0], val)) ) { return false; } obj->SetShininess(val); return true;}void CLASS(MaterialSolid)::DefineClass(){ DEFINE_BASECLASS(kerosin/Material); DEFINE_FUNCTION(setAmbient); DEFINE_FUNCTION(setDiffuse); // DEFINE_FUNCTION(setDiffuseVal); DEFINE_FUNCTION(setSpecular); DEFINE_FUNCTION(setEmission); DEFINE_FUNCTION(setDepthCheck); DEFINE_FUNCTION(setShininess);}
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