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📄 soundsystem.h

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: soundsystem.h,v 1.3 2003/11/14 14:05:52 fruit Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_SOUNDSYSTEM_H#define KEROSIN_SOUNDSYSTEM_H#include <zeitgeist/leaf.h>namespace kerosin{class SoundEffect;class SoundStream;class SoundModule;class SoundServer;/*      SoundSystem        Here we define the interface which an actual SoundSystem will need to        implement. Actual SoundSystems would be derived from this interface as        ClassServer plugins. You would (in general) associate a SoundSystem with        a SoundLibrary, such as FMOD or BASS.        NOTE:        HISTORY:                18.09.01 - MK                        - Initial version        TODO:                - much more functionality (volume control, 3D sounds)        TOFIX:*/class SoundSystem : public zeitgeist::Leaf{public:    SoundSystem() : zeitgeist::Leaf()   {}    virtual ~SoundSystem()      {}    virtual bool                        Init(int inFreq) = 0;    virtual void                        Shutdown() = 0;    virtual float                       GetCPU() = 0;    virtual SoundEffect*        CreateEffect(SoundServer &soundServer) = 0;    virtual SoundStream*        CreateStream(SoundServer &soundServer) = 0;    virtual SoundModule*        CreateModule(SoundServer &soundServer) = 0;};} //namespace kerosin#endif //KEROSIN_SOUNDSYSTEM_H

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