📄 soundsystem.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: soundsystem.h,v 1.3 2003/11/14 14:05:52 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_SOUNDSYSTEM_H#define KEROSIN_SOUNDSYSTEM_H#include <zeitgeist/leaf.h>namespace kerosin{class SoundEffect;class SoundStream;class SoundModule;class SoundServer;/* SoundSystem Here we define the interface which an actual SoundSystem will need to implement. Actual SoundSystems would be derived from this interface as ClassServer plugins. You would (in general) associate a SoundSystem with a SoundLibrary, such as FMOD or BASS. NOTE: HISTORY: 18.09.01 - MK - Initial version TODO: - much more functionality (volume control, 3D sounds) TOFIX:*/class SoundSystem : public zeitgeist::Leaf{public: SoundSystem() : zeitgeist::Leaf() {} virtual ~SoundSystem() {} virtual bool Init(int inFreq) = 0; virtual void Shutdown() = 0; virtual float GetCPU() = 0; virtual SoundEffect* CreateEffect(SoundServer &soundServer) = 0; virtual SoundStream* CreateStream(SoundServer &soundServer) = 0; virtual SoundModule* CreateModule(SoundServer &soundServer) = 0;};} //namespace kerosin#endif //KEROSIN_SOUNDSYSTEM_H
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