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📄 textureserver.cpp

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: textureserver.cpp,v 1.5 2008/02/22 16:48:18 hedayat Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "textureserver.h"#include <zeitgeist/logserver/logserver.h>#include "../openglserver/openglserver.h"#include "texture2d.h"#ifndef WIN32#include "../imageserver/imageserver.h"#endifusing namespace boost;using namespace kerosin;using namespace zeitgeist;TextureServer::TextureServer() : Leaf(){}TextureServer::~TextureServer(){}void TextureServer::OnLink(){#ifndef WIN32    // setup ImageServer reference    RegisterCachedPath(mImageServer, "/sys/server/image");    if (mImageServer.expired())        {            GetLog()->Error()                << "(TextureServer) ERROR: ImageServer not found\n";        }#endif    // setup OpenGLServer reference    RegisterCachedPath(mOpenGLServer, "/sys/server/opengl");}boost::shared_ptr<Texture> TextureServer::GetTexture(const std::string &name){    TTextureCache::iterator entry = mTextureCache.find(name);    if (entry != mTextureCache.end())    {        // we already have a match        return (*entry).second;    }    if (mImageServer.expired())    {        return shared_ptr<Texture>();    }#ifdef WIN32    return shared_ptr<Texture>();#else    // no match for that name, so we have to load it    shared_ptr<Image> image = mImageServer->Load(name.c_str());    if (! image.get())    {        return shared_ptr<Texture>();    }    bool use_gl = false;    if (!mOpenGLServer.expired())    {        use_gl = !mOpenGLServer->IsGLLocked();    }    Texture2D *tex2D = new Texture2D(use_gl);    tex2D->Create(image);    shared_ptr<Texture> texture(tex2D);    // register the texture, so we will find it later    mTextureCache[name] = texture;    return texture;#endif}

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