📄 textureserver.cpp
字号:
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: textureserver.cpp,v 1.5 2008/02/22 16:48:18 hedayat Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "textureserver.h"#include <zeitgeist/logserver/logserver.h>#include "../openglserver/openglserver.h"#include "texture2d.h"#ifndef WIN32#include "../imageserver/imageserver.h"#endifusing namespace boost;using namespace kerosin;using namespace zeitgeist;TextureServer::TextureServer() : Leaf(){}TextureServer::~TextureServer(){}void TextureServer::OnLink(){#ifndef WIN32 // setup ImageServer reference RegisterCachedPath(mImageServer, "/sys/server/image"); if (mImageServer.expired()) { GetLog()->Error() << "(TextureServer) ERROR: ImageServer not found\n"; }#endif // setup OpenGLServer reference RegisterCachedPath(mOpenGLServer, "/sys/server/opengl");}boost::shared_ptr<Texture> TextureServer::GetTexture(const std::string &name){ TTextureCache::iterator entry = mTextureCache.find(name); if (entry != mTextureCache.end()) { // we already have a match return (*entry).second; } if (mImageServer.expired()) { return shared_ptr<Texture>(); }#ifdef WIN32 return shared_ptr<Texture>();#else // no match for that name, so we have to load it shared_ptr<Image> image = mImageServer->Load(name.c_str()); if (! image.get()) { return shared_ptr<Texture>(); } bool use_gl = false; if (!mOpenGLServer.expired()) { use_gl = !mOpenGLServer->IsGLLocked(); } Texture2D *tex2D = new Texture2D(use_gl); tex2D->Create(image); shared_ptr<Texture> texture(tex2D); // register the texture, so we will find it later mTextureCache[name] = texture; return texture;#endif}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -