texture.h
来自「robocup rcssserver 运行防真机器人足球比赛所用的服务器端」· C头文件 代码 · 共 110 行
H
110 行
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: texture.h,v 1.5 2008/02/22 16:48:18 hedayat Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_TEXTURE_H#define KEROSIN_TEXTURE_H#include <boost/weak_ptr.hpp>#include <boost/shared_ptr.hpp>#include <kerosin/openglserver/openglwrapper.h>namespace kerosin{class TextureServer;/* \class Texture This is the base class of all OpenGL based textures. In OpenGL a texture is represented by a so-called texture ID. This is a simple handle. The basic operations for creating/deleting this handle are contained in this class. Usually, textures are created via the texture server. NOTE: HISTORY: 14.10.02 - MK - Initial version TODO: - support mipmap building (currently done only when SGIS_generate_mipmap is supported) TOFIX:*/class Texture{ // // functions //public: Texture(bool use_gl = false); virtual ~Texture(); //! release the associated OpenGL texture void Reset(); //! acquire an OpenGL texture handle (texture not loaded) void Acquire(); /** bind the texture contained in this object to the corresponding target (user code is responsible for setting correct enables and tex units) */ virtual void Bind() const = 0; /** enable the target associated with a texture type (e.g. GL_TEXTURE_2D) */ virtual void Enable() const = 0; /** disable the target associated with a texture type (e.g. GL_TEXTURE_2D) */ virtual void Disable() const = 0; virtual void Clamp() const = 0; virtual void ClampToEdge() const = 0; virtual void Repeat() const = 0; // accessors unsigned int GetWidth() const; unsigned int GetHeight() const; // // members //protected: //! OpenGL texture handle GLuint mTexID; //! width of texture unsigned int mWidth; //! height of texture unsigned int mHeight; //! flag if we want to access OpenGL bool mUseGL;};}#endif //KEROSIN_TEXTURE_H
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?