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<title>12.10 内联随机变量控制</title>
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<a href="00865.html" target="topic">第十二章 随机约束</a>, <a href="00929.html" target="topic">主题</a></div>
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<a href="#" onmousedown="showPopup(this, 'popup00242');"><img src="seealsolink.png" border="0" alt="" title=""></a> SystemVerilog 3.1a语言参考手册</div>
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12.10 内联随机变量控制</div>
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<span style="color: #0000FF">randomize</span><span style="color: #800080">()</span>方法可以用来临时性地控制一个类实例或对象中的随机变量和状态变量的集合。当调用无参数的<span style="color: #0000FF">randomize</span>方法的时候,它的行为就像前一节所描述的那样,也就是说,它会为对象中所有使用<span style="color: #0000FF">rand</span>或<span style="color: #0000FF">randc</span>声明的随机变量赋新的值,这样所有的约束都会被满足。当调用带有参数的<span style="color: #0000FF">randomize</span>的时候,它的参数指定了该对象内随机变量的完整集合;对象中的所有其它变量都被认为是状态变量。例如,考虑下面的类以及对<span style="color: #0000FF">randomize</span>方法的调用: </p><div class="Element170">
<a href="#" onclick="CopyElementToClipboard('code00451');">Copy Code</a></div>
<div class="Element13"><div class="Element12" id="code00451"><pre class="Element12"><span style="color: #0000FF">class</span> CA<span style="color: #800080">;</span>
    <span style="color: #0000FF">rand byte</span> x<span style="color: #800080">,</span> y<span style="color: #800080">;</span>
    <span style="color: #0000FF">byte</span> v<span style="color: #800080">,</span> w<span style="color: #800080">;</span>
    <span style="color: #0000FF">constraint</span> c1 <span style="color: #800080">{(</span>x <span style="color: #800080">&lt;</span> v <span style="color: #800080">&amp;&amp;</span> y <span style="color: #800080">&gt;</span> w<span style="color: #800080">)};</span>
<span style="color: #0000FF">endclass</span>

CA a <span style="color: #800080">=</span> <span style="color: #0000FF">new</span><span style="color: #800080">;</span>
a<span style="color: #800080">.</span><span style="color: #0000FF">randomize</span><span style="color: #800080">();</span>       <span style="color: #008000">// 随机变量:x, y  状态变量:v, w</span>
a<span style="color: #800080">.</span><span style="color: #0000FF">randomize</span><span style="color: #800080">(</span>x<span style="color: #800080">);</span>      <span style="color: #008000">// 随机变量:x     状态变量:y, v, w</span>
a<span style="color: #800080">.</span><span style="color: #0000FF">randomize</span><span style="color: #800080">(</span>v<span style="color: #800080">,</span> w<span style="color: #800080">);</span>   <span style="color: #008000">// 随机变量:v, w  状态变量:x, y</span>
a<span style="color: #800080">.</span><span style="color: #0000FF">randomize</span><span style="color: #800080">(</span>w<span style="color: #800080">,</span> x<span style="color: #800080">);</span>   <span style="color: #008000">// 随机变量:w, x  状态变量:y, v</span></pre></div></div>
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这种机制在<span style="color: #0000FF">randomize</span>的调用期内控制了活跃随机变量的集合,它在概念上等价于调用一组<span style="color: #0000FF">rand_mode</span><span style="color: #800080">()</span>方法来关闭或使能对应的随机变量。调用带有参数的<span style="color: #0000FF">randomize</span><span style="color: #800080">()</span>方法能够改变任意类属性的随机模式,即使是那些没有使用<span style="color: #0000FF">rand</span>或<span style="color: #0000FF">randc</span>声明的类属性。然而,这种机制不会影响循环随机模式;它不能将一个非随机变量改变成一个循环随即变量(<span style="color: #0000FF">randc</span>),并且不能将一个循环随机变量改变成一个非循环随机变量(从<span style="color: #0000FF">randc</span>改变成<span style="color: #0000FF">rand</span>)。&nbsp;</p>
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<span style="color: #0000FF">randomize</span>方法参数的范围是目标类。参数被限制成调用对象的属性的名字,并且不允许使用表达式。本地类成员的随机模式仅在<span style="color: #0000FF">randomize</span>方法的调用能够访问这些属性的时候才能够改变,也就是在本地成员被声明的类范围内。&nbsp;</p></div>
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<a href="00865.html" target="topic">第十二章 随机约束</a></p></div>
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描述&nbsp;</div></td></tr><tr>
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<a href="00040.html" target="topic">12.10.1 内联约束检查器</a>&nbsp;</div></td><td class="Element206" valign="top" width="50%">
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通常,调用一个没有随机变量的类的<span style="color: #0000FF">randomize</span>方法会导致这个方法作为一个检查器使用,也就是说它不会赋随机值,而是仅仅返回一个状态:如果所有的约束都被满足返回1,否则返回0。内联随机变量控制机制还可以用来强制<span style="color: #0000FF">randomize</span><span style="color: #800080">()</span>方法作为一个检查器使用。<br><br><span style="color: #0000FF">randomize</span>方法可以接受特殊的参数<span style="color: #FF0000">null</span>,它用来指示在调用期内没有随机变量。也就是说,所有的类成员均作为状态变量使用。这会导致<span style="color: #0000FF">randomize</span>方法作为一个检查器使用而不是作为一个产生器使用。一个检查器会计算所有的约束并简单地在所有的约束都被满足时返回1,否则返回0。例如,如果上面定义的类CA执行了下列的调用: &nbsp;</div></td></tr></table></div></div>
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<a href="00865.html" target="topic">第十二章 随机约束</a>, <a href="00929.html" target="topic">主题</a></div>
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