📄 rom_wall_char.vhd
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------------------------------------------------------------------------
-- rom_wall_char.vhd --
------------------------------------------------------------------------
-- Authors : Albert Zemba & Mihai Cucicea
------------------------------------------------------------------------
-- Software version: Xilinx ISE 7.1i
-- WebPack
------------------------------------------------------------------------
-- This source file contains the rom_wall_char component
------------------------------------------------------------------------
-- Behavioral description
-- It works like a matrix with the indexes line and col
-- The selected element represents the RGB colour
-- The matrix represents an impossible position of
-- the player on vga formed by 16x16 pixels (a brick wall on vga)
------------------------------------------------------------------------
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
use IEEE.STD_LOGIC_ARITH.ALL;
use IEEE.STD_LOGIC_UNSIGNED.ALL;
entity rom_wall_char is
port(line, col : in std_logic_vector(3 downto 0);
color : out std_logic_vector(2 downto 0)
);
end rom_wall_char;
architecture Behavioral of rom_wall_char is
type matrice is array(0 to 15) of std_logic_vector(2 downto 0);
type memorie is array (0 to 15) of matrice;
------------------------------------------------------------------------
-- The memory matrix of rom_wall_char (16x16)
-- Each element is a RGB colour that will be transmitted to vga
------------------------------------------------------------------------
constant mem : memorie :=
( ("000","000","000","000","000","000","000","000",
"000","000","000","000","000","000","000","000"),
("000","100","100","100","100","100","100","100",
"100","100","100","100","100","100","100","000"),
("000","100","100","100","100","100","100","100",
"100","100","100","100","100","100","100","000"),
("000","100","100","100","100","100","100","100",
"100","100","100","100","100","100","100","000"),
("000","100","100","100","100","100","100","100",
"100","100","100","100","100","100","100","000"),
("000","100","100","100","100","100","100","100",
"100","100","100","100","100","100","100","000"),
("000","100","100","100","100","100","100","100",
"100","100","100","100","100","100","100","000"),
("000","000","000","000","000","000","000","000",
"000","000","000","000","000","000","000","000"),
("000","000","000","000","000","000","000","000",
"000","000","000","000","000","000","000","000"),
("100","100","100","100","100","100","100","000",
"000","100","100","100","100","100","100","100"),
("100","100","100","100","100","100","100","000",
"000","100","100","100","100","100","100","100"),
("100","100","100","100","100","100","100","000",
"000","100","100","100","100","100","100","100"),
("100","100","100","100","100","100","100","000",
"000","100","100","100","100","100","100","100"),
("100","100","100","100","100","100","100","000",
"000","100","100","100","100","100","100","100"),
("100","100","100","100","100","100","100","000",
"000","100","100","100","100","100","100","100"),
("000","000","000","000","000","000","000","000",
"000","000","000","000","000","000","000","000")
);
begin
color <= mem(conv_integer(line))(conv_integer(col));
end Behavioral;
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