📄 loginmode.h
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typedef struct {
int FunID;
TCHAR FunName[20];
}Mlisting;
static const Mlisting function[]={
0, _T("M_Line"),
1, _T("S_Line"),
2, _T("M_Liney"),
3, _T("S_Linez"),
4, _T("M_OutOn"),
5, _T("M_OutOff"),
6, _T("WaitInput"),
7, _T("DelayTime"),
8, _T("if"),
9, _T("Count"),
10, _T("Mov"),
11, _T("Speed"),
12, _T("Stack_Up"),
13, _T("Stack_Down"),
14, _T("M_Nop"),
};
typedef struct {
int SFunID;
TCHAR SFunName[20];
}Slisting;
static const Slisting sfunction[]={
0, _T("S_Line"),
1, _T("S_Arc"),
2, _T("S_Liney"),
3, _T("S_Linez"),
4, _T("S_OutOn"),
5, _T("S_OutOff"),
6, _T("SWaitInput"),
7, _T("SDelayTime"),
8, _T("if"),
9, _T("SCount"),
10, _T("SMov"),
11, _T("SSpeed"),
12, _T("SStack_Up"),
13, _T("SStack_Down"),
14, _T("S_Nop"),
};
typedef struct {
int ActID1;
int ActCODE1;
}Action;
static const Action mact1[]={
0, 0,
1, 1,
2, 2,
3, 3,
4, 4,
5, 5,
6, 6,
7, 7,
8, 8,
9, 9,
10, 10,
11, 11,
12, 12,
13, 13,
14, 14,
15, 15,
16, 0,
17, 1,
18, 2,
19, 3,
20, 4,
21, 5,
22, 6,
23, 7,
24, 8,
25, 9,
26, 10,
27, 11,
28, 12,
29, 13,
30, 14,
31, 15,
32, 0,
33, 1,
34, 2,
35, 3,
36, 4,
37, 5,
38, 6,
39, 7,
40, 9,
41, 9,
42, 10,
43, 11,
44, 12,
45, 13,
46, 14,
47, 15,
48, 0,
49, 1,
50, 2,
51, 3,
52, 4,
53, 5,
54, 6,
55, 7,
56, 9,
57, 9,
58, 10,
59, 11,
60, 12,
61, 13,
62, 14,
63, 15,
64, 0,
};
typedef struct {
int SactID1;
int SactCODE1;
}Saction;
static const Saction sact1[]={
0, 0,
1, 1,
2, 2,
3, 3,
4, 4,
5, 5,
6, 6,
7, 7,
8, 8,
9, 9,
10, 10,
11, 11,
12, 12,
13, 13,
14, 14,
15, 15,
16, 0,
17, 1,
18, 2,
19, 3,
20, 4,
21, 5,
22, 6,
23, 7,
24, 8,
25, 9,
26, 10,
27, 11,
28, 12,
29, 13,
30, 14,
31, 15,
32, 0,
33, 1,
34, 2,
35, 3,
36, 4,
37, 5,
38, 6,
39, 7,
40, 9,
41, 9,
42, 10,
43, 11,
44, 12,
45, 13,
46, 14,
47, 15,
48, 0,
49, 1,
50, 2,
51, 3,
52, 4,
53, 5,
54, 6,
55, 7,
56, 9,
57, 9,
58, 10,
59, 11,
60, 12,
61, 13,
62, 14,
63, 15,
64, 0,
65, 1,
66, 2,
67, 3,
68, 4,
69, 5,
70, 6,
71, 7,
72, 8,
73, 13,
74, 9,
75, 10,
76, 16,
77, 17,
78, 0,
79, 0,
80, 0,
81, 1,
82, 2,
83, 3,
84, 4,
85, 5,
86, 6,
87, 7,
88, 8,
89, 13,
90, 9,
91, 10,
92, 16,
93, 17,
94, 0,
95, 0,
96, 0,
97, 1,
98, 2,
99, 3,
100, 4,
101, 5,
102, 6,
103, 7,
104, 9,
105, 9,
106, 9,
107, 10,
108, 16,
109, 17,
110, 0,
111, 0,
112, 0,
113, 1,
114, 2,
115, 3,
116, 4,
117, 5,
118, 6,
119, 7,
120, 13,
121, 9,
122, 9,
123, 10,
124, 16,
125, 17,
126, 0,
127, 0,
128, 0,
};
class queue
{
public:
int funid;
long x;
long y;
long z;
long speed;
BOOL dir;
long time;
int input;
int output;
int pos;
int sfunid;
long sx;
long sy;
long sz;
long sspeed;
long stime;
int sinput;
int soutput;
int mnx;
int mny;
int mnz;
int mlx;
int mly;
int mlz;
};
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