📄 skinbutton.h
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#if !defined(AFX_SKINBUTTON_H__C670249B_950C_4080_8ED1_E038202BCDF1__INCLUDED_)
#define AFX_SKINBUTTON_H__C670249B_950C_4080_8ED1_E038202BCDF1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SkinButton.h : header file
//
//-----------------------------------------------------------------------
//
// CMemDC, for the fastest paint.
//
//-----------------------------------------------------------------------
class CMemDC : public CDC {
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_oldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
public:
CMemDC(CDC* pDC, const CRect* pRect = NULL) : CDC()
{
ASSERT(pDC != NULL);
// Some initialization
m_pDC = pDC;
m_oldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
// Get the rectangle to draw
if (pRect == NULL) {
pDC->GetClipBox(&m_rect);
} else {
m_rect = *pRect;
}
if (m_bMemDC) {
// Create a Memory DC
CreateCompatibleDC(pDC);
pDC->LPtoDP(&m_rect);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_oldBitmap = SelectObject(&m_bitmap);
SetMapMode(pDC->GetMapMode());
pDC->DPtoLP(&m_rect);
SetWindowOrg(m_rect.left, m_rect.top);
} else {
// Make a copy of the relevent parts of the current DC for printing
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
// Fill background
FillSolidRect(m_rect, pDC->GetBkColor());
}
~CMemDC()
{
if (m_bMemDC) {
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_oldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CMemDC* operator->()
{
return this;
}
// Allow usage as a pointer
operator CMemDC*()
{
return this;
}
};
/////////////////////////////////////////////////////////////////////////////
// CSkinButton window
typedef struct tagPaintInfo
{
SIZE sizeBlock;
RECT rectBlockSrc;
RECT rectBlockDest;
}PAINTINFO;
class CSkinButton : public CButton
{
// Construction
public:
CSkinButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkinButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSkinButton();
// Generated message map functions
public:
//{{AFX_MSG(CSkinButton)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnPaint();
//}}AFX_MSG
LRESULT afx_msg OnMouseLeave(WPARAM wparam, LPARAM lparam);
LRESULT afx_msg OnMouseHover(WPARAM wparam, LPARAM lparam);
void afx_msg OnMouseMove(UINT nFlags, CPoint point);
DECLARE_MESSAGE_MAP()
void DrawContent(CMemDC &pDC,UINT state,CRect rect,BOOL Focus,CString &strText);
public:
BOOL SubClassWindow(HWND hWnd);
public:
int m_nXPos;
int m_nYPos;
int m_nNormalBitmapResID;
int m_nFocusBitmapResID;
int m_nHoverBitmapResID;
int m_nPressedBitmapResID;
BOOL m_bEnableStretch;
private:
BOOL m_bOverControl;
BOOL m_bSelected;
BOOL m_bTracking;
BOOL m_bFocus;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SKINBUTTON_H__C670249B_950C_4080_8ED1_E038202BCDF1__INCLUDED_)
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