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📄 spray.cpp

📁 机械手IPC控制器伺服运动程序
💻 CPP
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// Spray.cpp : implementation file
//

#include "stdafx.h"
#include "alfa.h"
#include "Spray.h"
#include "Main.h"
#include "Modes.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSpray dialog


CSpray::CSpray(CWnd* pParent /*=NULL*/)
	: CDialog(CSpray::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSpray)
	m_edt1 = 0.0f;
	m_edt2 = 0.0f;
	m_edt3 = 0.0f;
	m_edt4 = 0;
	m_edt5 = 0;
	//}}AFX_DATA_INIT
}


void CSpray::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSpray)
	DDX_Control(pDX, IDC_EDIT5, m_edit5);
	DDX_Control(pDX, IDC_EDIT4, m_edit4);
	DDX_Control(pDX, IDC_EDIT3, m_edit3);
	DDX_Control(pDX, IDC_EDIT2, m_edit2);
	DDX_Control(pDX, IDC_EDIT1, m_edit1);
	DDX_Text(pDX, IDC_EDIT1, m_edt1);
	DDX_Text(pDX, IDC_EDIT2, m_edt2);
	DDX_Text(pDX, IDC_EDIT3, m_edt3);
	DDX_Text(pDX, IDC_EDIT4, m_edt4);
	DDX_Text(pDX, IDC_EDIT5, m_edt5);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CSpray, CDialog)
	//{{AFX_MSG_MAP(CSpray)
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
	ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
	ON_WM_SHOWWINDOW()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSpray message handlers
void CSpray::OnButton1() 
{
	// TODO: Add your control notification handler code here
//	UpdateData();
    ShowWindow(FALSE);
	CMain * main=(CMain *)GetParent();
	main->dlgautocount->ShowWindow(TRUE);
}

void CSpray::OnButton2() 
{
	// TODO: Add your control notification handler code here
//	UpdateData();
	ShowWindow(FALSE);
	CMain * main=(CMain *)GetParent();
	main->dlgautotimer->ShowWindow(TRUE);
}

void CSpray::OnButton3() 
{
	// TODO: Add your control notification handler code here
//	UpdateData();
	ShowWindow(FALSE);
	CMain * main=(CMain *)GetParent();
//	main->dlgautofull->ShowWindow(TRUE);
	main->dlgauto->ShowWindow(TRUE);
}

void CSpray::OnShowWindow(BOOL bShow, UINT nStatus) 
{
	CDialog::OnShowWindow(bShow, nStatus);
	
	// TODO: Add your message handler code here
	CMain * main=(CMain *)GetParent();
	CString key=main->dlgauto->m_num;
	CModes * pmode=NULL;
	if(bShow==1)
	{
    	main->dlgcur=this;
		if(key!="")
		{
			main->dlgauto->m_Contacts.Lookup(key,pmode);
			if(pmode)
			{
				m_edt1=pmode->s_t1a;
				m_edt2=pmode->s_t2;
				m_edt3=pmode->s_t1b;
				m_edt4=pmode->s_c1;
				m_edt5=pmode->s_c2;
				UpdateData(FALSE);
			}
		}
	}
	else
	{
		UpdateData();
		if(key!="")
		{
			main->dlgauto->m_Contacts.Lookup(key,pmode);
			if(pmode)
			{
				pmode->s_t1a=m_edt1;
				pmode->s_t2=m_edt2;
				pmode->s_t1b=m_edt3;
				pmode->s_c1=m_edt4;
				pmode->s_c2=m_edt5;
				main->dlgauto->SaveRecords();
			}
		}
	}
}


BOOL CSpray::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	h_SkinDialog.SubClassDialog(m_hWnd);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

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