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📄 dribble_straight_bms.c

📁 Brainstormers(头脑风暴)队是05年robocup冠军,这是05年Brainstormers公布的源代码,Brainstormers是robocup老牌的德国强队
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/*Brainstormers 2D (Soccer Simulation League 2D)PUBLIC SOURCE CODE RELEASE 2005Copyright (C) 1998-2005 Neuroinformatics Group,                        University of Osnabrueck, GermanyThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.*/#include "dribble_straight_bms.h"#include "tools.h"#include "options.h"#include "ws_info.h"#include "log_macros.h"#define BASELEVEL 1//#define DBLOG_MOV(LLL,XXX) LOG_MOV(LLL,<<"DribbleStraight: "<<XXX)#define DBLOG_MOV_URGENT(LLL,XXX) LOG_MOV(LLL,<<"DribbleStraight: "<<XXX)#define DBLOG_MOV(LLL,XXX) //#define DBLOG_DRAW(LLL,XXX) LOG_POL(LLL,<<_2D<<XXX)#define DBLOG_DRAW(LLL,XXX)bool DribbleStraight::initialized=false;#define PROT(XXX)(std::cout<<XXX)//#define PROT(XXX)#define SAFETY_MARGIN 0.2DribbleStraight::DribbleStraight(){  //const Value safety_margin = 0.15; //0.1 is too small  //success_sqrdist = SQUARE(WSinfo::me->kick_radius - SAFETY_MARGIN);  onetwokick = new OneOrTwoStepKick;  onestepkick = new OneStepKick;}//Value DribbleStraight::success_sqrdist;bool DribbleStraight::init(char const * conf_file, int argc, char const* const* argv){  if(initialized) return true;  bool res = OneOrTwoStepKick::init(conf_file,argc,argv) &&    OneStepKick::init(conf_file,argc,argv);  if(!res) exit(1);  //success_sqrdist = SQUARE(WSinfo::me->kick_radius - SAFETY_MARGIN);    initialized = true;  INFO_OUT << "\nDribbleStraight behavior initialized.";  return initialized;}bool DribbleStraight::is_dribble_safe_old() {  //#define HOLDTURN_SAFE_DIST .8  Cmd cmd;  //Value dist;  //int steps;  MyState state;    state.my_pos = WSinfo::me->pos;  state.my_vel = WSinfo::me->vel;  state.ball_pos = WSinfo::ball->pos;  state.ball_vel = WSinfo::ball->vel;  state.my_angle = WSinfo::me->ang;  WSpset pset= WSinfo::valid_opponents;  pset.keep_and_sort_closest_players_to_point(1, state.ball_pos);  if ( pset.num ){    state.op_pos= pset[0]->pos;    state.op_bodydir =pset[0]->ang;    state.op_bodydir_age = pset[0]->age_ang;    DBLOG_MOV(0,"HoldTurn: Age of Angle: "<<pset[0]->age_ang);  }  else{    state.op_pos= Vector(1000,1000); // outside pitch    state.op_bodydir = ANGLE(0);    state.op_bodydir_age = 1000;  }  return false;}bool DribbleStraight::ballpos_ok(const MyState &state){  if(!Tools::is_position_in_pitch(state.ball_pos)) return false;  Value sqrdist = state.my_pos.sqr_distance(state.ball_pos);  if(sqrdist > SQUARE(WSinfo::me->kick_radius - SAFETY_MARGIN)) {    //DBLOG_MOV(0,"ballpos not ok: out of kickrange");    return false;  }  if(sqrdist < SQUARE(WSinfo::me->radius+.2)) {    //DBLOG_MOV(0,"ballpos not ok: collision");    return false; // collision ?  }  return true;  //return Tools::is_ball_safe_and_kickable(state.my_pos, state.op_pos, state.op_bodydir, state.ball_pos, state.op_bodydir_age);}bool DribbleStraight::ballpos_optimal(const MyState &state){  //return false; // currently deactivated takes too long  Value sqrdist = state.my_pos.sqr_distance(state.ball_pos);  if(sqrdist > SQUARE(WSinfo::me->kick_radius - SAFETY_MARGIN))    return false;  if (state.ball_pos.sqr_distance(state.my_pos)< SQUARE(0.4)) // keep it before you    return false;  Angle delta_dir = (state.ball_pos - state.my_pos).arg();  delta_dir = Tools::get_angle_between_mPI_pPI(delta_dir);  if(delta_dir <-90./180.*PI)    return false;  if(delta_dir >90./180.*PI)    return false;  return true;}bool DribbleStraight::get_cmd(Cmd & cmd){    //return get_cmd(cmd, opponent_goalpos);  MyState state;  state.get_from_WS();#if 0  WSpset pset= WSinfo::valid_opponents;  pset.keep_and_sort_closest_players_to_point(1, state.ball_pos);  if ( pset.num ){    state.op_pos= pset[0]->pos;    state.op_bodydir =pset[0]->ang;    state.op_bodydir_age = pset[0]->age_ang;    DBLOG_MOV(0,"DribbleStraight: Age of Angle: "<<pset[0]->age_ang);  }  else{    state.op_pos= Vector(1000,1000); // outside pitch    state.op_bodydir = ANGLE(0);    state.op_bodydir_age = 1000;  }#endif    return calc_next_cmd(cmd,state);}bool DribbleStraight::calc_next_cmd(Cmd &next_cmd, const MyState &cur_state) {#define SAFETY 0.15#define MAX_STATES 20#define STAMINA_THRESHOLD 1400  if(!WSinfo::is_ball_kickable()) return false;  if(WSinfo::ws->play_mode==PM_PlayOn && last_calc==WSinfo::ws->time) {    next_cmd.cmd_main.clone(cached_cmd);    return cached_res;  }  last_calc=WSinfo::ws->time;  cached_cmd.unset_lock();cached_cmd.unset_cmd();  cached_res=false;    Cmd dashcmd,dumcmd;  MyState state[MAX_STATES];MyState tmpstate;  Vector vec2target;  Value maxdash=100;  if(WSinfo::me->stamina<STAMINA_THRESHOLD) {    DBLOG_MOV(0,"Activating stamina saving mode...");    maxdash=WSinfo::me->stamina_inc_max;  }    dashcmd.cmd_main.set_dash(maxdash);  dumcmd.cmd_main.set_turn(0);  ANGLE target_dir=WSinfo::me->ang;  bool place_ball = false;  Tools::get_successor_state(cur_state,dumcmd.cmd_main,state[0]);  DBLOG_DRAW(0,C2D(state[0].my_pos.x,state[0].my_pos.y,0.3,"red"));  DBLOG_DRAW(0,C2D(state[0].my_pos.x,state[0].my_pos.y,WSinfo::me->kick_radius,"red"));  for(int i=1;i<MAX_STATES;i++) {    Tools::get_successor_state(state[i-1],dashcmd.cmd_main,state[i]);    DBLOG_DRAW(0,C2D(state[i].my_pos.x,state[i].my_pos.y,0.3,"blue"));    DBLOG_DRAW(0,C2D(state[i].my_pos.x,state[i].my_pos.y,WSinfo::me->kick_radius,"blue"));  }    Vector vec2ball = (state[0].ball_pos - state[0].my_pos);  vec2ball.rotate(-state[0].my_angle.get_value());  Value ydist = vec2ball.y;  bool dribble_left = (ydist>=0 ? true : false);  ydist = fabs(ydist);  DBLOG_MOV(0,"ydist: "<<ydist<<", kick_radius: "<<WSinfo::me->kick_radius);  //Value max_op_radius = ServerOptions::tackle_dist+ServerOptions::player_speed_max+SAFETY;  Value max_op_radius = 4; // just to be sure...  bool must_kick=false;    // what happens if we do not kick the ball (and dash instead)?  WSpset opnearball=WSinfo::valid_opponents;  opnearball.keep_players_in_circle(state[0].ball_pos,max_op_radius);  if(opnearball.num>0) { // check if ball is still safe if we do not kick...    DBLOG_MOV(0,"Opponents may be in range... checking!");    for(int p=0;p<opnearball.num;p++) {      DBLOG_MOV(0,<< _2D << C2D(opnearball[p]->pos.x, opnearball[p]->pos.y ,1.4,"red"));       //      if(!Tools::is_ballpos_safe(opnearball[p],state[0].ball_pos)) {      if(!Tools::is_ballpos_safe(opnearball[p],state[0].ball_pos,true)) { // check w. tackle possibility	DBLOG_MOV(0,"Opp #"<<opnearball[p]->number<<" may get the ball if we don't kick!");	must_kick=true;	break;      }    }  }  if(!must_kick) {  // ok, so we try to dash first!    Tools::get_successor_state(cur_state,dashcmd.cmd_main,tmpstate);    if(ballpos_ok(tmpstate)) {      DBLOG_MOV(0,"Ballpos ok, dashing...");      next_cmd.cmd_main.clone(dashcmd.cmd_main);      cached_cmd.clone(dashcmd.cmd_main);      cached_res=true;      return true;    }  }  // hmm, so we must kick...  DBLOG_MOV(0,"We need to kick now! Searching best kick move...");    Cmd_Main bestcmd;  int maxsteps=-1;  Vector cur_pos,cur_vel;  Vector bestpos,bestvel;  Value bestdist=0;  DribbleStraightItrActions itr_actions;  itr_actions.reset();  while(Cmd_Main *action = itr_actions.next()) {    bool all_ok = true;    Tools::get_successor_state(cur_state,*action,state[0]);    ///* always kick more or less parallel to body ang... */    // INSERT APPROPRIATE CODE HERE //    if(!ballpos_ok(state[0])) continue;    for(int p=0;p<opnearball.num;p++) {      DBLOG_MOV(0,<< _2D << C2D(opnearball[p]->pos.x, opnearball[p]->pos.y ,1.4,"red"));       //      if(!Tools::is_ballpos_safe(opnearball[p],state[0].ball_pos)) {      if(!Tools::is_ballpos_safe(opnearball[p],state[0].ball_pos,true)) { // check w. tackle possibily	all_ok=false;break;

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