📄 dribble_between_actions.h
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#ifndef _DRIBBLE_AROUND_ACTIONS_H_#define _DRIBBLE_AROUND_ACTIONS_H_/* Brrr: Nasty CPP makros to prevent double declaration */#define ACTION_NAMES \ C(DA_DASHING) \ C(DA_TURNING) \ C(DA_TACKLING) \ C(DA_COLLISION_KICK) \ C(DA_KICK_HE_ISNT_AT) \ C(DA_KICK_HE_ISNT_MOVING_AT) \ C(DA_KICK_MY_DIR) \ C(DA_KICK_TOWARDS_GOAL) \ C(DA_KICK_KEEP) \ C(DA_KICK_SAFEST) \ C(DA_KICK_OPP_LOOKS) \ C(DA_KICK_OPP_MOVES) \ C(DA_KICK_FALLBACK) \ C(DA_KICK_AHEAD) \ C(DA_NO_ACTION)#define C(X) X,enum DribbleAction { ACTION_NAMES DA_TOP };#undef C#define C(X) #X,const char * const dribbleActionNames[] = {ACTION_NAMES };#endif
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