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📄 dribble_around.h

📁 Brainstormers(头脑风暴)队是05年robocup冠军,这是05年Brainstormers公布的源代码,Brainstormers是robocup老牌的德国强队
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/*Brainstormers 2D (Soccer Simulation League 2D)PUBLIC SOURCE CODE RELEASE 2005Copyright (C) 1998-2005 Neuroinformatics Group,                        University of Osnabrueck, GermanyThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.*/#ifndef _DRIBBLE_AROUND_H#define _DRIBBLE_AROUND_H// includes#include "cmd.h"#include "dribble_around.h"#include "dribble_straight_bms.h"#include "neuro_go2pos_bms.h"#include "basic_cmd_bms.h"#include "search_ball_bms.h"#include "one_step_kick_bms.h"#include "intercept_ball_bms.h"#include "dribble_between_actions.h"#include "onetwo_holdturn_bms.h"/** *  * Dribble Around * a new implementation of dribbling that explicitly keeps the ball * away from the next player around. * @author Hannes Schulz <mail@hannes-schulz.de> * @version 0.9 *  */class DribbleAround:public BaseBehavior{	private:		// behaviors that we're using		BasicCmd* basic_cmd;		DribbleStraight* dribble_straight;		NeuroGo2Pos* go2pos;		OneStepKick* onestepkick;		SearchBall* searchball; ///< only for testing! (TODO)		InterceptBall* intercept;		OneTwoHoldTurn* holdturn;		static DribbleAround* myInstance;             ///< Singleton		DribbleAround();                              ///< Private constructor		DribbleAround(const DribbleAround&);          ///< Copying also prohibited!		DribbleAround operator=(const DribbleAround&);///< Copying still prohibited!		/// The destination for the dribble procedure		Vector dribbleTo;		/// The player we're dribbling against		PPlayer opp;		/// Whether to keep the ball in kickrange		bool keepBallSafe;		/// The maximum speed		int maxSpeed;		enum DARequest{			DAREQ_NONE,			DAREQ_DASH,			DAREQ_KICK,			DAREQ_TURN		}		request;		int requestTime;		void setRequest(DARequest);		// set this if cmd was actually executed		bool didDribble;		// is dribbling insecure		bool dribbleInsecure;		/// return a set or "interesting" opponents		PPlayer getRelevantOpponent();		/// generate a command that kicks to a position		/// @param pos where ball has to be in next cycle		/// @param keepInKickRadius whether to keep ball		/// @param force whether to ignore closeness errors		bool getCmdKickToDest(Cmd&,const Vector&,bool,bool);		/// Saves a balls state, f.ex. of next cycle		struct BallState {			Vector pos;			Vector vel;			void setAssumeNoAction(const WS::Ball*);		};		/// Saves a players state, f.ex. of next cycle		struct PlayerState {			Vector pos;			Vector vel;			int  age;			float kick_radius;			bool reachesPos; // whether kick_radius overlaps with assumed target pos			ANGLE ang;			bool movedToAvoidCollision;			void setAssumeNoAction(const PPlayer,const Vector&);   // ball/player pos			void setAssumeNoAction(const PPlayer,const BallState&);// ball pos			void setAssumeToPos(const PPlayer,const Vector&);      // ball/player pos			void setAssumeToPos(const PPlayer,const WS::Ball*);    // ball pos			void setAssumeToPos(const PPlayer,const BallState&);   // ball pos			void setAssumeToPos(const PPlayer,const PlayerState&); // player pos		};		PlayerState nextMeNA, nextOppNA, nextOppToBall, nextOppToMe;		BallState nextBall;		/// define possible actions to take		enum Action { DA_KICK, DA_DASH, DA_TURN, DA_COLKICK, DA_TACKLE, DA_GOALK };		/// return the next action to take		Action getNextAction(PPlayer&);		/// return the next action (no opponent)		Action getNextAction();		/// find positions on outer rim of kick_radius		void getTargetsInMe(Vector& safestPos, Vector& bestPos);		/// get the destination to kick to when ball is supposed		/// to be at pos in n cycles. tooFar is set if the dest 		/// cannot possibly be reached.		Vector getKickDestForBallPosInNCycles(const Vector&, const int, bool&);		/// returns the players distance to the way of the ball		/// assuming ball moves from now on with speed vel		/// steps becomes number of cycles until player can intercept ball		float getPlayerDistToBallTraj(const PPlayer&, const Vector&, int&);		// special getCmds		bool getColKickCmd(Cmd&);		bool getTackleCmd(Cmd&);		bool getTurnCmd(Cmd&);		bool getDashCmd(Cmd&);		bool getKickCmd(Cmd&);		bool getKickAhead(Cmd&);		bool getKickAheadBallOK(Cmd&,ANGLE,bool);		bool getKickAheadPrepareBall(Cmd&, bool, bool);		bool getKickForTurn(Cmd&);		bool getGoalieKickCmd(Cmd&);	public:		/// Use this function to get an instance of DribbleAround		static DribbleAround* getInstance();		/// set the position to dribble to		void set_target(const Vector&);		/// say whether to keep the ball in the own kick range		/// (maybe because there is another enemy ahead)		void set_keepBall(bool);		/// Set the maximum speed		void set_max_speed(int);		/// Try to dribble.		/// @return true   if successful		/// @return false  otherwise		bool get_cmd(Cmd& cmd);		bool get_dribble_straight_cmd(Cmd& cmd);		// set this if the command was actually executed		void setDribbled(bool);		// check whether dribbling is insecure		bool isDribbleInsecure();		// reset request, used when dribbleDir changes		void resetRequest();		// a value for statistics		DribbleAction lastActionTaken;		// neck requests		bool neckReqSet;		ANGLE neckReq;		virtual ~DribbleAround();		static bool init(char const * conf_file, int argc, char const* const* argv) {			return (					NeuroGo2Pos::init(conf_file,argc,argv)					&& BasicCmd::init(conf_file,argc,argv)					&& DribbleStraight::init(conf_file,argc,argv)					&& SearchBall::init(conf_file,argc,argv)					&& OneStepKick::init(conf_file,argc,argv)					&& OneTwoHoldTurn::init(conf_file,argc,argv)					&& InterceptBall::init(conf_file,argc,argv));		}};#endif  /* _DRIBBLE_AROUND_H */

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