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📄 onetwostep_intercept_bms.h

📁 Brainstormers(头脑风暴)队是05年robocup冠军,这是05年Brainstormers公布的源代码,Brainstormers是robocup老牌的德国强队
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/*Brainstormers 2D (Soccer Simulation League 2D)PUBLIC SOURCE CODE RELEASE 2005Copyright (C) 1998-2005 Neuroinformatics Group,                        University of Osnabrueck, GermanyThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.*/#ifndef ONEOR2STEP_INTERCEPT_BMS_H_#define ONEOR2STEP_INTERCEPT_BMS_H_#include "../base_bm.h"#include "mystate.h"#include "types.h"#include "cmd.h"#include "log_macros.h"class OneTwoStepInterceptItrActions {  /* set params */    /* neuro_intercept uses dashs */  static const Value dash_power_min = -100;  static const Value dash_power_inc = 20;  static const Value dash_power_max= 100;  static const Value dash_power_steps = (int)((dash_power_max - dash_power_min)/dash_power_inc) +1;    /* neuro_intercept uses turns */  static const Value turn_min= -M_PI;  // important: start with strongest turn to the right  static const Value turn_max= M_PI;  // and end with strongest turn to the left!  //  static const Value turn_inc= 2*M_PI/16.0; // this gives 16 increments  //static const Value turn_inc= 2*M_PI/72.0;  static const Value turn_inc= 2*M_PI/72.0;  //static const Value turn_inc= 2*M_PI/180.0;  static const int turn_steps=(int)((turn_max - turn_min)/turn_inc) +1;  Cmd_Main action;  Angle turn;  int turn_counter;  Value dash;  int dash_counter;  Value move; public:  //ItrActions();  static bool init();  void reset() {    turn= turn_min;    dash= dash_power_min;    turn_counter= 0;    dash_counter= 0;  }  Cmd_Main * next() {    if ( turn_counter < turn_steps ) {      action.unset_lock();      action.unset_cmd();      // a bit tricky: make sure that maximum turn angles are contained in action set !!!!      if(turn <= -(M_PI - 0.01))  // angle is smaller or approx. equal than max neg. turn 	action.set_turn(-(M_PI - 0.00001/180. * PI));	//action.set_turn(-M_PI);      else if(turn >=(M_PI - 0.01))// angle is larger or approx. equal than max pos. turn 	action.set_turn((M_PI - 0.00001/180. * PI));	//action.set_turn(M_PI);      else	action.set_turn( turn );      turn += turn_inc;      turn_counter++;      return &action;    }        if ( dash_counter < dash_power_steps ) {      action.unset_lock();      action.unset_cmd();      if(dash>dash_power_max)	dash=dash_power_max;      action.set_dash( dash );      dash += dash_power_inc;      dash_counter++;      return &action;    }    return 0;  }};class OneTwoStep_Intercept : public BaseBehavior {  static bool initialized;  ANGLE my_angle_to(const Vector & my_pos, const ANGLE &my_angle, Vector target); private:  bool get_1step_cmd(Cmd & cmd, Value &sqrdist, const MyState &state);  bool get_2step_cmd(Cmd & cmd, Value &sqrdist, int &steps, const MyState &state);  bool get_1step_cmd_virtual(Value &step2sqrdist, Value &step3sqrdist, const MyState &state);  Value step1success_sqrdist;  Value step2success_sqrdist; public:  bool get_cmd(Cmd & cmd, const MyState &state);  bool get_cmd(Cmd & cmd, const MyState &state, int &steps);  bool get_cmd(Cmd & cmd, int &steps);  bool get_cmd(Cmd &cmd);   OneTwoStep_Intercept::OneTwoStep_Intercept();  static bool init(char const * conf_file, int argc, char const* const* argv); };#endif

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