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📄 dibsection.vcp

📁 wince下将bmp转换为jpeg的程序,用了一个jpeg压缩类,可以移植
💻 VCP
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# PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "X86Dbg"
# PROP Intermediate_Dir "X86Dbg"
# PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /d "_AFXDLL" /r
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /d "_AFXDLL" /r
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_WIN32_WCE_CEPC" /D "_AFXDLL" /Yu"stdafx.h" /Gs8192 /GF  /c
# ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_WIN32_WCE_CEPC" /D "_AFXDLL" /Yu"stdafx.h" /Gs8192 /GF  /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /debug /subsystem:$(CESubsystem) /MACHINE:IX86
# ADD LINK32 /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /debug /subsystem:$(CESubsystem) /MACHINE:IX86

!ENDIF 

# Begin Target

# Name "DIBSection - Win32 (WCE emulator) Release"
# Name "DIBSection - Win32 (WCE emulator) Debug"
# Name "DIBSection - Win32 (WCE ARMV4I) Release"
# Name "DIBSection - Win32 (WCE ARMV4I) Debug"
# Name "DIBSection - Win32 (WCE ARMV4) Release"
# Name "DIBSection - Win32 (WCE ARMV4) Debug"
# Name "DIBSection - Win32 (WCE ARMV4T) Release"
# Name "DIBSection - Win32 (WCE ARMV4T) Debug"
# Name "DIBSection - Win32 (WCE x86) Release"
# Name "DIBSection - Win32 (WCE x86) Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\DIBSection.cpp

!IF  "$(CFG)" == "DIBSection - Win32 (WCE emulator) Release"

DEP_CPP_DIBSE=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\DIBSectionView.h"\
	".\MainFrm.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE emulator) Debug"

DEP_CPP_DIBSE=\
	".\DIBSection.h"\
	".\DIBSectionCE.h"\
	".\DIBSectionDoc.h"\
	".\DIBSectionView.h"\
	".\MainFrm.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4I) Release"

DEP_CPP_DIBSE=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\DIBSectionView.h"\
	".\MainFrm.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4I) Debug"

DEP_CPP_DIBSE=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\DIBSectionView.h"\
	".\MainFrm.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4) Release"

DEP_CPP_DIBSE=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\DIBSectionView.h"\
	".\MainFrm.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4) Debug"

DEP_CPP_DIBSE=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\DIBSectionView.h"\
	".\MainFrm.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4T) Release"

DEP_CPP_DIBSE=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\DIBSectionView.h"\
	".\MainFrm.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4T) Debug"

DEP_CPP_DIBSE=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\DIBSectionView.h"\
	".\MainFrm.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE x86) Release"

DEP_CPP_DIBSE=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\DIBSectionView.h"\
	".\MainFrm.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE x86) Debug"

DEP_CPP_DIBSE=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\DIBSectionView.h"\
	".\MainFrm.h"\
	".\StdAfx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\DIBSection.rc

!IF  "$(CFG)" == "DIBSection - Win32 (WCE emulator) Release"

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE emulator) Debug"

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4I) Release"

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4I) Debug"

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4) Release"

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4) Debug"

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4T) Release"

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4T) Debug"

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE x86) Release"

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE x86) Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\DIBSectionCE.cpp

!IF  "$(CFG)" == "DIBSection - Win32 (WCE emulator) Release"

DEP_CPP_DIBSEC=\
	".\DIBSectionCE.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE emulator) Debug"

DEP_CPP_DIBSEC=\
	".\DIBSectionCE.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4I) Release"

DEP_CPP_DIBSEC=\
	".\DIBSectionCE.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4I) Debug"

DEP_CPP_DIBSEC=\
	".\DIBSectionCE.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4) Release"

DEP_CPP_DIBSEC=\
	".\DIBSectionCE.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4) Debug"

DEP_CPP_DIBSEC=\
	".\DIBSectionCE.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4T) Release"

DEP_CPP_DIBSEC=\
	".\DIBSectionCE.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4T) Debug"

DEP_CPP_DIBSEC=\
	".\DIBSectionCE.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE x86) Release"

DEP_CPP_DIBSEC=\
	".\DIBSectionCE.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE x86) Debug"

DEP_CPP_DIBSEC=\
	".\DIBSectionCE.h"\
	".\StdAfx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\DIBSectionDoc.cpp

!IF  "$(CFG)" == "DIBSection - Win32 (WCE emulator) Release"

DEP_CPP_DIBSECT=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE emulator) Debug"

DEP_CPP_DIBSECT=\
	".\DIBSection.h"\
	".\DIBSectionCE.h"\
	".\DIBSectionDoc.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4I) Release"

DEP_CPP_DIBSECT=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4I) Debug"

DEP_CPP_DIBSECT=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4) Release"

DEP_CPP_DIBSECT=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4) Debug"

DEP_CPP_DIBSECT=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4T) Release"

DEP_CPP_DIBSECT=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE ARMV4T) Debug"

DEP_CPP_DIBSECT=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE x86) Release"

DEP_CPP_DIBSECT=\
	".\DIBSection.h"\
	".\DIBSectionDoc.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "DIBSection - Win32 (WCE x86) Debug"

DEP_CPP_DIBSECT=\

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