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📄 player.h

📁 uva trilearn的robocup源程序
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/*Copyright (c) 2000-2002, Jelle Kok, University of AmsterdamAll rights reserved.Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the University of Amsterdam nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*//*! \file Player.h<pre><b>File:</b>          Player.h<b>Project:</b>       Robocup Soccer Simulation Team: UvA Trilearn<b>Authors:</b>       Jelle Kok<b>Created:</b>       03/03/2001<b>Last Revision:</b> $ID$<b>Contents:</b>      This file contains the declaration for the Player class,               which is a superclass from BasicPlayer and contains the               decision procedure to select the skills from the               BasicPlayer. <hr size=2><h2><b>Changes</b></h2><b>Date</b>             <b>Author</b>          <b>Comment</b>03/03/2001       Jelle Kok       Initial version created</pre>*/#ifndef PLAYER#define PLAYER#include "BasicPlayer.h"#include "Formations.h"     // needed for Formationsvoid* stdin_callback( void * v );/*! This class is a superclass from BasicPlayer and contains a more    sophisticated decision procedure to determine the next action. */class Player:public BasicPlayer{  Formations    *formations;             /*!< all formation information      */  bool          bContLoop;               /*!< is server is alive             */  Time          m_timeLastSay;           /*!< last time communicated         */    void          goalieMainLoop            (                                   );  void          defenderMainLoop          (                                   );  void          midfielderMainLoop        (                                   );  void          attackerMainLoop          (                                   );  // methods associated with saying (defined in Player.C)  bool          shallISaySomething        (                                   );  bool          amIAgentToSaySomething    (                                   );  SoccerCommand sayBallStatus             (                                   );public:  Player                                  ( ActHandler     *a,                                            WorldModel     *wm,                                            ServerSettings *ss,                                            PlayerSettings *cs,                                            Formations     *fs,                                            char           *strTeamName,                                            double         dVersion,                                            int            iReconnect = -1    );  void          mainLoop                  (                                   );  void          deMeer5                   (                                   );  void          deMeer5_goalie            (                                   );  // methods that deal with user input (from keyboard) to sent commands  void          handleStdin               (                                   );  void          showStringCommands        ( ostream& out                      );  bool          executeStringCommand      ( char *str                         );  // test methods  void          test_only_update          (                                   );} ;#endif

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