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buystatview.cpp
// BuyStatView.cpp : implementation file
//
#include "stdafx.h"
#include "Remedy.h"
#include "BuyStatView.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
stat
mainfrm.cpp
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "Remedy.h"
#include "MainFrm.h"
#include "SaleOperView.h"
#include "BuyOperView.h"
#include "QuerySto
game.cpp
// ==========================================================================================================
//
// BREW v2.0+ OPENGLES MICROENGINE
// Sample application
//
// -------------------
camera.cpp
// ==========================================================================================================
//
// BREW v2.0+ OPENGLES MICROENGINE
//
// ----------------------------------------
text.cpp
#include "stdafx.h"
#include "math.h"
#include "dabiao.h"
#include "dabiaoDoc.h"
#include "dabiaoView.h"
#include "Text.h"
#include
#ifdef _DEBUG
#define new DEBUG_NEW
#undef TH
courseinfermation.cpp
// courseinfermation.cpp : implementation file
//
#include "stdafx.h"
#include "mystudent.h"
#include "courseinfermation.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char
baseserver.cpp
#include "stdinc.h"
#include "BaseServer.h"
#include "LoopSleepMgr.h"
CBaseServer::CBaseServer()
{
m_bConnect = FALSE;
m_nRecvStartPos = m_nRecvEndPos = 0;
m_nSendStartPos = m_nSendEnd
playerhistorydlg.cpp
// PlayerHistoryDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Russian.h"
#include "PlayerHistoryDlg.h"
#include "russianview.h"
#include "wcedb.h"
#ifdef _DEBUG
#define ne
cell.h
#pragma once
class CCell
{
public:
//--------------------------------------------------------------------
CCell(void):m_x(0),m_y(0),m_rect(0),m_flag(-1),m_bitmap(NULL),m_pt(0)
{
}
popupwindow.cpp
#include "popupwindow.h"
#include
#include
#include
#include
#include
#include "dictcore.h"
PopupWindow::PopupWindow(DictCore *dict, Q