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找到约 10,000 项符合
M 的代码
paintparambar.cpp
// PaintParambar.cpp : implementation file
//
#include "stdafx.h"
#include "ImageBoard.h"
#include "ImageBoardDoc.h"
#include "ImageBoardView.h"
#include "PaintParambar.h"
#ifdef _DEBUG
#d
searchcustomerdlg.cpp
// SearchCustomerDLG.cpp : implementation file
//
#include "stdafx.h"
#include "trade_mis.h"
#include "SearchCustomerDLG.h"
#include "Trade_MISView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#
searchproviderdlg.cpp
// SearchProviderDLG.cpp : implementation file
//
#include "stdafx.h"
#include "trade_mis.h"
#include "SearchProviderDLG.h"
#include "Trade_MISView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#
settingsdlg.cpp
// SettingsDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SmsTest.h"
#include "SettingsDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] =
croundarc.cpp
#include"stdafx.h"
#include"CRoundArc.h"
#include"EastDrawView.h"
IMPLEMENT_SERIAL(CRoundArc,CUnit,1)
CRoundArc::CRoundArc()
{
}
void CRoundArc::DrawStatic(CDC *pDC)
{
CPen m_pen;
CB
tv2.cpp
// TV2.cpp : implementation file
//
#include "stdafx.h"
#include "ooo.h"
#include "TV2.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
heap.cpp
#include "heap.h"
#include
#include
#include
#include
#define MEMSYSTEM_SIGNATURE 0xDEADC0DE
int Heap::s_nNextAllocNum = 1;
struct Allo
smallmap.cpp
#include "S<mark>m</mark>all<mark>M</mark>ap.h"
CS<mark>m</mark>all<mark>M</mark>ap::CS<mark>m</mark>all<mark>M</mark>ap(LPDIRECT3DDEVICE9 pd3dDevice)
{
<mark>m</mark>_pd3dDevice=pd3dDevice;
<mark>m</mark>_Fra<mark>m</mark>eWidth=136;
<mark>m</mark>_pS<mark>m</mark>all<mark>M</mark>apBG=NULL;
<mark>m</mark>_p<mark>M</mark>ask=NULL;
<mark>m</mark>_pZhizhen=NULL;
}
CS<mark>m</mark>all<mark>M ...
game_terrain.cpp
#include "Game_User.h"
CTerrain::CTerrain(LPDIRECT3DDEVICE9 pDevice,D3DVECTOR position)
{
m_pMesh = NULL;
m_pDevice = pDevice;
m_vPos = position;
m_nCol = 0;
m_nRow =
game_sound.cpp
#include "Game_User.h"
CSound::CSound(HWND hWnd)
{
m_pGraph = NULL;
m_pMediaControl = NULL;
m_pMediaPosition = NULL;
m_pEvent = NULL;
m_pVW = NULL;
m_Format =