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找到约 10,000 项符合 M 的代码

paintparambar.cpp

// PaintParambar.cpp : implementation file // #include "stdafx.h" #include "ImageBoard.h" #include "ImageBoardDoc.h" #include "ImageBoardView.h" #include "PaintParambar.h" #ifdef _DEBUG #d

searchcustomerdlg.cpp

// SearchCustomerDLG.cpp : implementation file // #include "stdafx.h" #include "trade_mis.h" #include "SearchCustomerDLG.h" #include "Trade_MISView.h" #ifdef _DEBUG #define new DEBUG_NEW #

searchproviderdlg.cpp

// SearchProviderDLG.cpp : implementation file // #include "stdafx.h" #include "trade_mis.h" #include "SearchProviderDLG.h" #include "Trade_MISView.h" #ifdef _DEBUG #define new DEBUG_NEW #

settingsdlg.cpp

// SettingsDlg.cpp : implementation file // #include "stdafx.h" #include "SmsTest.h" #include "SettingsDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] =

croundarc.cpp

#include"stdafx.h" #include"CRoundArc.h" #include"EastDrawView.h" IMPLEMENT_SERIAL(CRoundArc,CUnit,1) CRoundArc::CRoundArc() { } void CRoundArc::DrawStatic(CDC *pDC) { CPen m_pen; CB

tv2.cpp

// TV2.cpp : implementation file // #include "stdafx.h" #include "ooo.h" #include "TV2.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif

heap.cpp

#include "heap.h" #include #include #include #include #define MEMSYSTEM_SIGNATURE 0xDEADC0DE int Heap::s_nNextAllocNum = 1; struct Allo

smallmap.cpp

#include "S<mark>m</mark>all<mark>M</mark>ap.h" CS<mark>m</mark>all<mark>M</mark>ap::CS<mark>m</mark>all<mark>M</mark>ap(LPDIRECT3DDEVICE9 pd3dDevice) { <mark>m</mark>_pd3dDevice=pd3dDevice; <mark>m</mark>_Fra<mark>m</mark>eWidth=136; <mark>m</mark>_pS<mark>m</mark>all<mark>M</mark>apBG=NULL; <mark>m</mark>_p<mark>M</mark>ask=NULL; <mark>m</mark>_pZhizhen=NULL; } CS<mark>m</mark>all<mark>M ...

game_terrain.cpp

#include "Game_User.h" CTerrain::CTerrain(LPDIRECT3DDEVICE9 pDevice,D3DVECTOR position) { m_pMesh = NULL; m_pDevice = pDevice; m_vPos = position; m_nCol = 0; m_nRow =

game_sound.cpp

#include "Game_User.h" CSound::CSound(HWND hWnd) { m_pGraph = NULL; m_pMediaControl = NULL; m_pMediaPosition = NULL; m_pEvent = NULL; m_pVW = NULL; m_Format =