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staticfader.cpp
// StaticFader.cpp : implementation file
//
#include "stdafx.h"
#include "StaticFader.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
background.cpp
#include "stdafx.h"
#define AVI_CREATECHAR ".\\CreateChr.avi"
#define AVI_STARTGAME ".\\StartGame.avi"
#define IMG_IDX_SELECT_CHR_BACK 50
#define IMG_IDX_CREATE_CHR_BACK 90
createchr.cpp
#include "stdafx.h"
#define GENDER_MALE 0
#define GENDER_FEMALE 1
#define JOB_WOR 0
#define JOB_TAO 1
#define JOB_SOR 2
CCreateChr::CCreateChr()
{
m_pxImage = NULL;
m_nSelectGe
sptdec.cpp
/*************************************************************************
This software module was originally developed by
Chuang Gu (chuanggu@microsoft.com), Microsoft Corporation
(date: Augest
adjustcolordlg.cpp
// AdjustColorDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Dib.h"
#include "imageCAM.h"
#include "AdjustColorDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
paintparambar.cpp
// PaintParambar.cpp : implementation file
//
#include "stdafx.h"
#include "imageCAM.h"
#include "imageCAMDoc.h"
#include "imageCAMView.h"
#include "PaintParambar.h"
#ifdef _DEBUG
#def
sptdec.cpp
/*************************************************************************
This software module was originally developed by
Chuang Gu (chuanggu@microsoft.com), Microsoft Corporation
(date: A
gsspritebase.java
package genius.javagame;
import javax.microedition.lcdui.*;
/**
* Class use Method:
* 1. public mySprite extends gsSpriteBase
* 2. private mySprite myspr1;
* 3. myspr1 = new mySprite("/res/i
gsspritebase.java~114~
package genius.javagame;
import javax.microedition.lcdui.*;
/**
* Class use Method:
* 1. public mySprite extends gsSpriteBase
* 2. private mySprite myspr1;
* 3. myspr1 = new mySprite("/res/i
gsspritebase.java~113~
package genius.javagame;
import javax.microedition.lcdui.*;
/**
* Class use Method:
* 1. public mySprite extends gsSpriteBase
* 2. private mySprite myspr1;
* 3. myspr1 = new mySprite("/res/i