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window.cpp
#include "Core_Global.h"
#include "Window.h"
cWindow::cWindow()
{
// Clear class data
m_Graphics = NULL;
m_Font = NULL;
m_Text = NULL;
m_TextColor = 0xFFFFFFFF;
}
cWind
winmain.cpp
/**************************************************
WinMain.cpp
Chapter 13 2Din3D Demo
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
Required libraries:
D3D8.LIB,
tile.cpp
#include "Core_Global.h"
#include "Tile.h"
cTiles::cTiles()
{
m_Graphics = NULL;
m_NumTextures = 0;
m_Textures = NULL;
m_Widths = m_Heights = m_Columns = 0;
}
cTiles::~cTiles()
{
tile.cpp
#include "Core_Global.h"
#include "Tile.h"
cTiles::cTiles()
{
m_Graphics = NULL;
m_NumTextures = 0;
m_Textures = NULL;
m_Widths = m_Heights = m_Columns = 0;
}
cTiles::~cTiles()
{
tile.cpp
#include "Core_Global.h"
#include "Tile.h"
cTiles::cTiles()
{
m_Graphics = NULL;
m_NumTextures = 0;
m_Textures = NULL;
m_Widths = m_Heights = m_Columns = 0;
}
cTiles::~cTiles()
{
gadlg.cpp
// GADlg.cpp : implementation file
//
#include "stdafx.h"
#include "GA.h"
#include "GADlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endi
logindlg.cpp
// Logindlg.cpp : implementation file
//
#include "stdafx.h"
#include "remotemonitor.h"
#include "Logindlg.h"
#include "DutyTable.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
sta
penproperties.cpp
// PenProperties.cpp : implementation file
//
#include "stdafx.h"
#include "remotemonitor.h"
#include "remotemonitordoc.h"
#include "remotemonitorView.h"
#include "PenProperties.h"
#i
cableinfoset.cpp
// CableInfoSet.cpp : implementation file
//
#include "stdafx.h"
#include "remotemonitor.h"
#include "CableInfoSet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_
fenjinumdlg.cpp
// FenjiNumDlg.cpp : implementation file
//
#include "stdafx.h"
#include "remotemonitor.h"
#include "FenjiNumDlg.h"
#include "Draw.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE