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borrowdlg.cpp
// BorrowDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Lib.h"
#include "BorrowDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE_
timer.cpp
//--------------------------------------------------
// Desc: Timer
// Author: artsylee/2006.8.30
//--------------------------------------------------
#include "../stdafx.h"
#include "Timer.h"
fonttexture.cpp
//--------------------------------------------------
// Desc: Font Texture 512*32
// Author: artsylee/2006.11.02
//--------------------------------------------------
#include "../stdafx.h"
#inc
frames.cpp
//--------------------------------------------------
// Desc: Texture Group(frames)
// Author: artsylee/2006.12.6
//--------------------------------------------------
#include "../stdafx.h"
#in
cameralock.cpp
//--------------------------------------------------
// Desc: Camera Lock
// Author: artsylee/2007.4.18
//--------------------------------------------------
#include "CameraLock.h"
#include "
gameconsole.cpp
//--------------------------------------------------
// Desc: 游戏控制台
// Author: artsylee/2007.3.22
//--------------------------------------------------
#include "GameConsole.h"
#include "Commo
m2character.cpp
//--------------------------------------------------
// Desc: M2 Character Control
// From: WOW Model Viewer
// I just coding in my own ways!
//-------------------------------------------------
bpnlayerexedoc.cpp
// BpNlayerEXEDoc.cpp : implementation of the CBpNlayerEXEDoc class
//
#include "stdafx.h"
#include "BpNlayerEXE.h"
#include "MainFrm.h"
#include "BpNlayerEXEDoc.h"
#include "NewProject.h"
#i
graphicview.cpp
// GraphicView.cpp : implementation of the CGraphicView class
//
#include "stdafx.h"
#include "Graphic.h"
#include "GraphicDoc.h"
#include "GraphicView.h"
#include "Graph.h"
#ifdef _DEB
facedemodlg.cpp
// FaceDemoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "FaceDemo.h"
#include "FaceDemoDlg.h"
#include
#include
#ifdef _DEBUG
#define new DEBUG_NEW