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scope.cpp
// Scope1.cpp : implementation file
//
#include "stdafx.h"
#include "resource.h"
#include "Scope.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
scanscope.cpp
// ScanScope.cpp : implementation file
//
#include "stdafx.h"
#include "ScanScope.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
////
property.cpp
// Property.cpp : implementation file
//
#include "stdafx.h"
#include "resource.h"
#include "KeyHook.h"
#include "Property.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static c
newbookdlg.cpp
// NewBookDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Library.h"
#include "NewBookDlg.h"
#include "BookTypeSet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
sta
oleviewerdoc.cpp
// OLEViewerDoc.cpp : implementation of the COLEViewerDoc class
//
#include "stdafx.h"
#include "OLEViewer.h"
#include "OLEViewerDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
addbasicinfo.cpp
// AddBasicInfo.cpp : implementation file
//
#include "stdafx.h"
#include "Material_MIS.h"
#include "AddBasicInfo.h"
#include "Material_MISView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#unde
acdialog.cpp
// ACDialog.cpp : implementation file
//
#include "stdafx.h"
#include "openimagefile.h"
#include "ACDialog.h"
#include "AC_En.h"
#include "AC_De.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#
adduserdlg.cpp
// AdduserDlg.cpp : implementation file
//
#include "stdafx.h"
#include "售货系统.h"
#include "AdduserDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FI
addmaterial.cpp
// AddMaterial.cpp : implementation file
//
#include "stdafx.h"
#include "仓库管理系统.h"
#include "AddMaterial.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] =
nodemgr.cpp
// Copyright 1993 Nildram Software. All rights reserved.
// May not be copied, except for backup purposes, without express written
// permission from Nildram Software
#include "stdafx.h"
#include