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serialport.cpp
#include "stdafx.h"
#include "SerialPort.h"
#include
//
// Constructor
//
CSerialPort::CSerialPort()
{
m_hComm = NULL;
// initialize overlapped structure members to zero
serialport.cpp
#include "stdafx.h"
#include "SerialPort.h"
#include
//
// Constructor
//
CSerialPort::CSerialPort()
{
m_hComm = NULL;
// initialize overlapped structure members to zero
serialport.cpp
#include "stdafx.h"
#include "SerialPort.h"
#include
//
// Constructor
//
CSerialPort::CSerialPort()
{
m_hComm = NULL;
// initialize overlapped structure members to zero
serialport.cpp
#include "stdafx.h"
#include "SerialPort.h"
#include
//
// Constructor
//
CSerialPort::CSerialPort()
{
m_hComm = NULL;
// initialize overlapped structure members to zero
serialport.cpp
#include "stdafx.h"
#include "SerialPort.h"
#include
//
// Constructor
//
CSerialPort::CSerialPort()
{
m_hComm = NULL;
// initialize overlapped structure members to zero
serialport.cpp
#include "stdafx.h"
#include "SerialPort.h"
#include
//
// Constructor
//
CSerialPort::CSerialPort()
{
m_hComm = NULL;
// initialize overlapped structure members to zero
guiball.cpp
/*+==========================================================================
File: GUIBALL.CPP
Summary: Implementation file for the CGuiBall C++ class. A GuiBall is
a C++
filename2s4m.m
function filename2S4M(filename)
% Function extracts directory name and file name from a full filename
% and creates/replaces fields S4M.pathname and S4M.filename
% If there is no full path the path
chap4_8m1.m
function [u]=chap4_8m1(u1,u2,u3)
global s
persistent errori error_1
ts=0.001;
if u3==0
errori=0;
error_1=0;
end
s=2; %Selecting Signal Type
if s==1 %Step Signa
chap4_8m2.m
function [u]=chap4_8m2(u1,u2,u3,u4)
global s
persistent w x1 x2 x3 w_1 w_2 w_3
N=300;
C=5;
if u3==0
w=zeros(N+C,1);
w_1=w;
w_2=w;
d_w=w;
end
alfa=0.04;
if s==1