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rc4.cpp
// Rc4.cpp: implementation of the CRc4 class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "030300816.h"
#include "Rc4.h"
#ifdef _DE
cguagen.cpp
// cGuagen.cpp: implementation of the cGuagen class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "cGuagen.h"
///////////////////////
umc_file_reader.cpp
/*
//
// INTEL CORPORATION PROPRIETARY INFORMATION
// This software is supplied under the terms of a license agreement or
// nondisclosure agreement with Intel Corporation and
objectplayerclone.cpp
#include "stdafx.h"
void CPlayerCloneObject::Create(CPlayerObject* pPlayerObject)
{
m_dwRunTime = GetTickCount();
m_dwRunNextTick = 5000;
strcpy(m_szName, "啊力飘");
m_nCurrX = pPlay
gameproc.cpp
#include "StdAfx.h"
extern CWHQueue PacketQ;
char szBuff[8192];
int nBuff = 0;
void DevideScript(char *pszScript);
/********************************************************************
gameswf_text.cpp
// gameswf_text.cpp -- Thatcher Ulrich 2003
// This source code has been donated to the Public Domain. Do
// whatever you want with it.
// Code for the text tags.
#include "base/
returndlg.cpp
// ReturnDlg.cpp : implementation file
//
#include "stdafx.h"
#include "time.h"
#include "Library.h"
#include "ReturnDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static cha
motorctrol.cpp
// MotorCtrol.cpp : implementation file
//
#include "stdafx.h"
#include "TestForm.h"
#include "MotorCtrol.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] =
powerdlg.cpp
// PowerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "TestForm.h"
#include "PowerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FI
studentinfodlg.cpp
// StudentInfoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "school.h"
#include "StudentInfoDlg.h"
#include "departmentset.h"
#include "majorset.h"
#include "classset.h"
#inc