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customcollectiondemodlg.cpp
// CustomCollectionDemoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CustomCollectionDemo.h"
#include "CustomCollectionDemoDlg.h"
#include ".\customcollectiondemodlg.h"
#inclu
npcserverdlg.cpp
// NpcServerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "NpcServer.h"
#include "NpcServerDlg.h"
#include "typedef.h"
#include "LogFile.h"
#include "inifile.h"
#include "P_S
tabbedcontrolpanel.cpp
// TabbedControlPanel.cpp : implementation file
//
#include "stdafx.h"
#include "MNist.h"
#include "TabbedControlPanel.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char T
game.cpp
// Game.cpp: implementation of the CGame class.
//
//////////////////////////////////////////////////////////////////////
#include
#include "Game.h"
#include "resource.h"
#define
interthreaddata.h
struct
{
char* m_lszpText;
int m_nStartIndex;
int m_nSatrtLine;
int m_nEndIndex;
int m_nEndLine;
}_InterThreadEditData;
ccc.cpp
/*****************************************************************************
Copyright (c) 2001 - 2007, The Board of Trustees of the University of Illinois.
All rights reserved.
Redistribution and
sectform.cpp
// SectForm.cpp : implementation of the CSectionForm class
//
#include "stdafx.h"
#include "CourseManager.h"
#include "SectSet.h"
#include "CoursSet.h"
#include "EnrolDoc.h"
#include "SectF
statisticsdlg.cpp
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you lic
output.cpp
#include
#include "maplay.h"
#include "helper.h"
#include "output.h"
#include "effect.h"
#define FADE_BITS 16
#define FADE_TIME 750
#define FADE_BASE 0
COutput::COutput()
{
panel.cpp
// Panel.cpp: implementation of the CPanel class.
//
//////////////////////////////////////////////////////////////////////
#include "Panel.h"
/////////////////////////////////////////////////