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maindlg.h
// MainDlg.h : interface of the CMainDlg class
//
/////////////////////////////////////////////////////////////////////////////
#ifndef UNZLIB_MAIN_DLG_H
#if _MSC_VER >= 1000
#pragma once
#end
unzlib.h
// UnZlib.h
aboutdlg.h
// aboutdlg.h : interface of the CAboutDlg class
//
/////////////////////////////////////////////////////////////////////////////
#ifndef UNZLIB_ABOUT_DLG_H
#if _MSC_VER >= 1000
#pragma once
#
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by fdtd_2D_TE_PML_a.rc
//
#define IDS_HELLO 1
// Next default values for new objects
/
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by UnZlib.rc
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDD_
matrix.h
#include
#include
#ifndef __MatrixbyZsolt__
#define __MatrixbyZsolt__
///////////////////////////////////////////////////////////////////////////////////////
//Initia
stdafx.h
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__9
ip.h
#define RTL8019BASE 0x3700
#define Reg00 (*((volatile unsigned int *)(RTL8019BASE + 0x00)))
#define Reg01 (*((volatile unsigned int *)(RTL8019BASE + 0x01)))
#define Reg02 (*((volatile un
volmeasure.h
#ifndef __VOLMEASURE_h__
#define __VOLMEASURE_h__
struct VolValude
{
unsigned int VolValudeA[20]; //20个数据存储
unsigned int LCD[5]; //LCD数据存储
float VolTureValudeA;
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by convert.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#d