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nxdraw.h
/*
* Copyright (c) 2000 Greg Haerr
*
* Nano-X Draw Library
* nxPaintNCArea - paint non-client area
* nxDraw3dShadow - draws a shadow with bottom-left and top-right missing
* n
windowsx.h
#define HANDLE_WM_COMMAND(hwnd, wParam, lParam, fn) \
((fn)((hwnd), (int)(LOWORD(wParam)), (HWND)(lParam), (UINT)HIWORD(wParam)), 0L)
#define FORWARD_WM_COMMAND(hwnd, id, hwndCtl, codeNotify, fn)
nradio.h
/*
* NanoWidgets v0.1
* (C) 1999 Screen Media AS
*
* Written by Vidar Hokstad
*
* Contains code from The Nano Toolkit,
* (C) 1999 by Alexander Peuchert.
*
*/
#ifndef __NRADIO_H
#define __N
paramsfo.h
s32 sizeParamSfo = 256;
u8 bufferParamSfo[256] =
{
0x00,0x50,0x53,0x46,0x01,0x01,0x00,0x00, 0x54,0x00,0x00,0x00,0x74,0x00,0x00,0x00,
0x04,0x00,0x00,0x00,0x00,0x00,0x04,0x04, 0x04,0x00,0x00,0x0
nslider.h
/*
* NanoWidgets v0.1
* (C) 1999 Screen Media AS
*
* Written by Vidar Hokstad
*
* Contains code from The Nano Toolkit,
* (C) 1999 by Alexander Peuchert.
*
*/
#ifndef __NSLIDER_H
#define __
winuser.h
/* winuser.h*/
/*
* Copyright (c) 1999, 2000 Greg Haerr
*
* Win32 USER structures and API
*/
#include "winctl.h" /* required compatibility for resource compiler*/
/* moved from
xtonx.h
#ifndef __XTONX_H
#define __XTONX_H
/*
* Copyright (c) 2001 by Greg Haerr
*
* XtoNX.h - X to Nano-X macro conversion header file
*
* Yes, this is a vain attempt at maki
winkbd.h
/* winkbd.h*/
/*
* Copyright (c) 2000 Greg Haerr
*
* Win32 keyboard defines and API
*/
/* virtual key codes*/
#define VK_LBUTTON 0x01
#define VK_RBUTTON 0x02
#def
pg.h
// primitive graphics for Hello World PSP
void pgInit();
void pgWaitV();
void pgWaitVn(unsigned long count);
void pgScreenFrame(long mode,long frame);
void pgScreenFlip();
void pgScreenFlipV()
time.h
#ifndef __TIME_H__
#define __TIME_H__
// write your header here
#endif