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result.txt
g1[0]=-0.484579 g1[1]=1.084758
v1=16.387460
g2[0]=-0.783089 g2[1]=1.089345 g2[2]=0.174305 g2[3]=-0.309710
v2=13.981763
t2=51.273773
g3[0]=-0.824652 g3[1]=1.088750 g3[2]=0.266437 g3[3]=-0.3
defaultg.prg
g_drawaxes:={
UPDFrequency(16);
Moveto(min1,0);
lineto(max1,0);
moveto(0,min2);
lineto(0,max2);
g_step1:=POW(10,LONG(LOG10(abs(max1-min1))-1.7));
g_step2:=POW(10,LONG(LOG10(abs(max2-min2))-1.7)
c.cpp
#include
#include
//缓冲区和信号量
HANDLE g_hBuffer = NULL;
HANDLE g_hSemSynR = NULL, g_hSemSynM = NULL, g_hSemSynP = NULL,g_hSemMutex = NULL;
char* g_pszBuffer = NULL;
//在缓冲区中的位置
hotkey.cpp
// Hotkey.cpp : Defines the entry point for the DLL application.
//
#include "stdafx.h"
#include "Hotkey.h"
#define SHARD_SEG_NAME "SHARD_DATA"
#pragma data_seg(SHARD_SEG_NAME)
#pragma b
mantischess.cpp
/***************************************************************
MantisChess.cpp : 程序入口
版权所有(C) 陈成涛
这一程序是自由软件,你可以遵照自由软件基金会出版的GNU通用公共
许可证条款来修改和重新发布这一程序。或者用许可证的第二版,或者
(根据你的选择)用任何更新的版
lab11.h
#pragma once
#include
#include "Resource.h"
#include "GameEngine.h"
#include "Bitmap.h"
#include "Sprite.h"
HINSTANCE g_hInstance;
GameEngine* g_pGame;
HDC g_hOffscreenDC;
H
gd22-01.cpp
// ============================================================================
// GD22-01.cpp
// Graphical Demonstration - Random Distributions
// ===============================================
p_c_dll.c
#include "P_C_Dll.h"
#include "loop_queue.h"
#include "stack.h"
#include
#include
#include
#define WM_SETTIMER WM_USER + 100
/* some global variable(s) */
gd22-01.cpp
// ============================================================================
// GD22-01.cpp
// Graphical Demonstration - Random Distributions
// ===============================================
ch4_uart_int.c
#include
#include
#include
#define uchar unsigned char
#define uint unsigned int
uchar g_bTxdPos = 0; //发送定位计数器
uchar g_bTxdLen = 0; //等待发送字节数
uchar