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找到约 10,000 项符合 G 的代码

result.txt

g1[0]=-0.484579 g1[1]=1.084758 v1=16.387460 g2[0]=-0.783089 g2[1]=1.089345 g2[2]=0.174305 g2[3]=-0.309710 v2=13.981763 t2=51.273773 g3[0]=-0.824652 g3[1]=1.088750 g3[2]=0.266437 g3[3]=-0.3

defaultg.prg

g_drawaxes:={ UPDFrequency(16); Moveto(min1,0); lineto(max1,0); moveto(0,min2); lineto(0,max2); g_step1:=POW(10,LONG(LOG10(abs(max1-min1))-1.7)); g_step2:=POW(10,LONG(LOG10(abs(max2-min2))-1.7)

c.cpp

#include #include //缓冲区和信号量 HANDLE g_hBuffer = NULL; HANDLE g_hSemSynR = NULL, g_hSemSynM = NULL, g_hSemSynP = NULL,g_hSemMutex = NULL; char* g_pszBuffer = NULL; //在缓冲区中的位置

hotkey.cpp

// Hotkey.cpp : Defines the entry point for the DLL application. // #include "stdafx.h" #include "Hotkey.h" #define SHARD_SEG_NAME "SHARD_DATA" #pragma data_seg(SHARD_SEG_NAME) #pragma b

mantischess.cpp

/*************************************************************** MantisChess.cpp : 程序入口 版权所有(C) 陈成涛 这一程序是自由软件,你可以遵照自由软件基金会出版的GNU通用公共 许可证条款来修改和重新发布这一程序。或者用许可证的第二版,或者 (根据你的选择)用任何更新的版

lab11.h

#pragma once #include #include "Resource.h" #include "GameEngine.h" #include "Bitmap.h" #include "Sprite.h" HINSTANCE g_hInstance; GameEngine* g_pGame; HDC g_hOffscreenDC; H

gd22-01.cpp

// ============================================================================ // GD22-01.cpp // Graphical Demonstration - Random Distributions // ===============================================

p_c_dll.c

#include "P_C_Dll.h" #include "loop_queue.h" #include "stack.h" #include #include #include #define WM_SETTIMER WM_USER + 100 /* some global variable(s) */

gd22-01.cpp

// ============================================================================ // GD22-01.cpp // Graphical Demonstration - Random Distributions // ===============================================

ch4_uart_int.c

#include #include #include #define uchar unsigned char #define uint unsigned int uchar g_bTxdPos = 0; //发送定位计数器 uchar g_bTxdLen = 0; //等待发送字节数 uchar