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4x4.lst
C51 COMPILER V8.02 4X4 02/11/2009 16:06:12 PAGE 1
C51 COMPILER V8.02, COMPILATION OF MODULE 4X4
OBJECT MODULE PLACED IN 4X4
4x4.c
#include
unsigned int lie=0,hang=0,h=0,l=0,hehe[]={ 0xc0,0xf9,0xa4,0xb0,
0x99,0x92,0x82,0xf8,
0x80,0x90,0x88,0x83,
0xc6,0xa1,0x86,0x8e};
void time0
4x4.hex
:030000000200D922
:0C00D900787FE4F6D8FD75812F0201202D
:10016500022A000002280000022C0000022E0000D6
:1001750020200800C000F900A400B00099009200FA
:100185008200F8008000900088008300C600A1006E
:03019500
4x4.opt
### uVision2 Project, (C) Keil Software
### Do not modify !
cExt (*.c)
aExt (*.s*; *.src; *.a*)
oExt (*.obj)
lExt (*.lib)
tExt (*.txt; *.h; *.inc)
pExt (*.plm)
CppX (*.cpp)
DaveTm {
代码4-4.txt
function Y = myfun(x)
Y(:,1) = 200*sin(x(:))./x(:);
Y(:,2) = x(:).^2;
fh = @myfun;
fplot(fh,[-20 20])
ex4-4.opt
### uVision2 Project, (C) Keil Software
### Do not modify !
cExt (*.c)
aExt (*.s*; *.src; *.a*)
oExt (*.obj)
lExt (*.lib)
tExt (*.txt; *.h; *.inc)
pExt (*.plm)
CppX (*.cpp)
DaveTm {