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mk3danimatedobject.cls
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
Persistable = 0 'NotPersistable
DataBindingBehavior = 0 'vbNone
DataSourceBehavior = 0 'vbNone
MTSTransactionMode = 0 'NotAnMTSObject
深度探索c++对象模型(7).txt
关于《深度探索C++对象模型》停顿了半个月,今天继续啃这个骨头,我的学习进入了第四章,函数的语意学。先做个复习C++支持三种成员函数:静态、虚、和非静态。每一种函数的调用方式都不同,当然他们的作用也会有区别,一般来说我们只要掌握根据我们的需要正确的使用这三种类型的成员函数便可以了,至于内部是如何运做的我们可以不知。但是《深度探索C++对象模型》正是让我们对这些不知道的东西进行深度探索的一本书。通 ...
unit3.h
//---------------------------------------------------------------------------
#ifndef Unit3H
#define Unit3H
//---------------------------------------------------------------------------
#include
unit3.~h
//---------------------------------------------------------------------------
#ifndef Unit3H
#define Unit3H
//---------------------------------------------------------------------------
#include
texture.c
/*
* Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
*
* File: texture.c
*
* Loads and manages textures. Part of D3DApp.
*
* D3DApp is a collection of helper fu
covariance.h
/*
This file contains classes to compute the covariance of
n-dimensional vectors. 'Covariance2' and 'Covariance3' are
hardcoded versions to work in 2 and 3 dimensions, at times
when eff
poptst1.cpp
/*---------------------------------------------------------------------------
NOTE: THIS IS AN OUTDATED SAMPLE PROGRAM. PLEASE SEE MAILRCV SAMPLE PROGRAM
FOR UP-TO-DATE CODE. IF YOU REALLY W
rs_ls_version.txt
# MD5 + Version + MD5CODE + CanUse + AntiHackCode
MD5 1.00.0100 mIScsh3oslkciexo TRUE Xnise5xt
MD5 1.00.0108 XIcvDSOem3SpxVcq FALSE nNxi3t3c
MD5 1.00.0114 laCxp
1steps.cpp
//-----------------------------------------------------------------------------
// File: steps.cpp
//
// Desc: D3D sample showing the basics of DirectX Graphics Programming
//
// Copyright (c) 1
p3dlib.h
#define P3D_GET_CROSSLINE 1
#define P3D_GET_RESTOFLINE 2
int P3DLoad( const char *filename );
void P3DClose();
int P3DGetNextPair( char **name, char **associatedShader );