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sequence3.java

// holding/Sequence3.java // TIJ4 Chapter Holding, Exercise 3, page 396 /* Modify innerclasses/Sequence.java so that you can add any number * of elements to it. */ import java.util.*; interfac

committees

C2 : M2 , M4, M3 ; C1: M5, M1; C3: M3, M5;

sequence3.java

// holding/Sequence3.java // TIJ4 Chapter Holding, Exercise 3, page 396 /* Modify innerclasses/Sequence.java so that you can add any number * of elements to it. */ import java.util.*; interfac

ac3audiostreamframer.cpp

/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either versio

sequence3.java

// holding/Sequence3.java // TIJ4 Chapter Holding, Exercise 3, page 396 /* Modify innerclasses/Sequence.java so that you can add any number * of elements to it. */ import java.util.*; interfac

matrix4x3.h

///////////////////////////////////////////////////////////////////////////// // // 3D Math Primer for Games and Graphics Development // // Matrix4x3.h - Declarations for class Matrix4x3 // // V

matrix4x3.cpp

///////////////////////////////////////////////////////////////////////////// // // 3D Math Primer for Games and Graphics Development // // Matrix4x3.cpp - Implementation of class Matrix4x3 // /

aabb3.h

///////////////////////////////////////////////////////////////////////////// // // 3D Math Primer for Games and Graphics Development // // AABB3.h - Declarations for class AABB3 // // Visit gam

displaylinespointsb.java

import java.applet.Applet; import java.awt.BorderLayout; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.Primitive; import com.sun.j3d.utils.universe.*; import javax.

displaylinespointstest.java

import java.awt.BorderLayout; import java.applet.Applet; import javax.media.j3d.*; import javax.vecmath.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.Primitive;