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3 的代码
3.def.h
/* 3.def.h 4.2 83/08/11 */
#define RECURSE(p,v,r) { for (r = 0; r < CHILDNUM(v); ++r) if (DEFINED(LCHILD(v,r))) p(LCHILD(v,r)); if (DEFINED(RSIB(v))) p(RSIB(v)); }
#define IFTHEN(v) ( NTYPE(v) == I
readme.txt
3.11解码终版(解码与LED显示)
data_q_train_word_2_i0_256.txt
3.0000000e+000 -3.0000000e+000 -3.0000000e+000 -3.0000000e+000 3.0000000e+000 -3.0000000e+000 3.0000000e+000 -3.0000000e+000 -3.0000000e+000 -3.0000000e+000 3.0000000e+000 3.0000000e+000 -3.0000000e+0
data_i_train_word_2_i0_256.txt
3.0000000e+000 -3.0000000e+000 3.0000000e+000 3.0000000e+000 3.0000000e+000 -3.0000000e+000 -3.0000000e+000 3.0000000e+000 -3.0000000e+000 3.0000000e+000 3.0000000e+000 3.0000000e+000 -3.0000000e+000
data_q_train_word_2_i0_256.txt
3.0000000e+000 -3.0000000e+000 -3.0000000e+000 -3.0000000e+000 3.0000000e+000 -3.0000000e+000 3.0000000e+000 -3.0000000e+000 -3.0000000e+000 -3.0000000e+000 3.0000000e+000 3.0000000e+000 -3.0000000e+0
data_i_train_word_2_i0_256.txt
3.0000000e+000 -3.0000000e+000 3.0000000e+000 3.0000000e+000 3.0000000e+000 -3.0000000e+000 -3.0000000e+000 3.0000000e+000 -3.0000000e+000 3.0000000e+000 3.0000000e+000 3.0000000e+000 -3.0000000e+000
3.20_changes.txt
3.20 Changes:
- Fixed a network problem where and oversize packet could cause a client
crash.
- Fixed the long standing Quake2 bug of where you would occasionally spawn
or teleport and find y
3.18_changes.txt
3.18 Changes
- "Water surfing" that was present in 3.17 has been fixed (holding jump while
on the surface of water let you swim at full speed).
- Environment maps (env) are now autodownloaded (
berofdm.dat
3.000000 3.776693e-002 1.000000e+000 100
3-1.c
/*3-1.C*/
void sound(unsigned int freq);
main()
{
unsigned int freq;
do
{
do
{
freq=rand();
}while(freq>1000);
sound(freq);
}while(!kbhit());
}
void sound(unsigned int freq)
{