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3 的代码
3
#include "iom16v.h"
//延时函数
//在16MHz时产生ms=2000时产生1ms的延时
void s_ms(unsigned int ms)
{
for(;ms>1;ms--);
}
main()
{
DDRD=0xff;
//在端口d产生500Hz的信号
while(1)
{
PORTD=0xff;
s
3
=============================================================================
___ _ _ _ ___ _
/ __| (_)___ _ _| |_ | _ \___ __ _ _ _ ___ __| |_
| (__| | / -_) ' \
3
# Level for Mega Mario
TEXTURE data/gfx/tiles/ground/stone0.png
TEXTURE data/gfx/tiles/ground/stone1.png
TEXTURE data/gfx/tiles/ground/stone2.png
TEXTURE data/gfx/tiles/ground/stone3.png
TEXTUR
3
Replied: Fri, 18 Jul 1997 22:53:36 -0400
Replied: "Craig Leres "
Replied: Fri, 18 Jul 1997 22:51:51 -0400
Replied: "Craig Leres "
Replied: Fri, 18 Jul 1997 22:49: