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找到约 10,000 项符合 3 的代码

3

#include "iom16v.h" //延时函数 //在16MHz时产生ms=2000时产生1ms的延时 void s_ms(unsigned int ms) { for(;ms>1;ms--); } main() { DDRD=0xff; //在端口d产生500Hz的信号 while(1) { PORTD=0xff; s

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============================================================================= ___ _ _ _ ___ _ / __| (_)___ _ _| |_ | _ \___ __ _ _ _ ___ __| |_ | (__| | / -_) ' \

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# Level for Mega Mario TEXTURE data/gfx/tiles/ground/stone0.png TEXTURE data/gfx/tiles/ground/stone1.png TEXTURE data/gfx/tiles/ground/stone2.png TEXTURE data/gfx/tiles/ground/stone3.png TEXTUR

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Replied: Fri, 18 Jul 1997 22:53:36 -0400 Replied: "Craig Leres " Replied: Fri, 18 Jul 1997 22:51:51 -0400 Replied: "Craig Leres " Replied: Fri, 18 Jul 1997 22:49: