蕃茄炸弹超人[ACT]I ve no Tomatoes 开放原始码,45度视角,有点像炸弹超人, 你操作一个"蕃茄",在迷宫里炸敌人,这是跨平台游戏。游戏目的很简单,就是把对手炸了,至於为什么主角是蕃茄... 游戏本身是开源的,而且跨Windows/Linux/Mac,基於SDL,说起来SDL跨平台的能力是很不错...虽然有些人不是很喜欢。游戏支援2人同时玩~
上传时间: 2016-10-02
上传用户:我干你啊
一個老掉牙的遊戲,某天 download 到 for mac 的 Quinn http://www.simonhaertel.de/ , 另家人愛不釋手 , 但另人煩腦的是 , 它只有在家裏的 mac 才能玩 , 家裏的那個人很希望在公司也可以玩到這個遊戲打發時間....Orz (太閒) , 身為會寫 Java 的老公當然要展現一下專長 , 在老婆大人的監製下 Java 化了這個遊戲 , 也是我寫的第一個遊戲 , 請各位大大多多指教!!
标签:
上传时间: 2014-01-25
上传用户:Yukiseop
linux下arp查询的源代码,可以检测网关MAC,自动探测IP冲突
上传时间: 2014-01-11
上传用户:SimonQQ
it is programed on dsk6455,and test * 1 Internal memory Version * 2 External memory(SDRAM) * 3 Flash * 4 Codec * 5 UserIO * 6 MemPattern(Fill pattern) * 7 MemPattern(Address Pattern) * 8 DSP * 9 LED/Swt * 10 Codec LoopBack *
上传时间: 2013-12-11
上传用户:wqxstar
获取本机外网IP,获取PPPOE IP,获取本机MAC地址,
标签:
上传时间: 2016-11-02
上传用户:duoshen1989
Top module name : SHIFTER (File name : SHIFTER.v) 2. Input pins: SHIFT [3:0], IN [15:0], SIGN, RIGHT. 3. Output pins: OUT [15:0]. 4. Input signals generated from test pattern are latched in one cycle and are synchronized at clock rising edge. 5. The SHIFT signal describes the shift number. The shift range is 0 to 15. 6. When the signal RIGHT is high, it shifts input data to right. On the other hand, it shifts input data to left. 7. When the signal SIGN is high, the input data is a signed number and it shifts with sign extension. However, the input data is an unsigned number if the signal SIGN is low. 8. You can only use following gates in Table I and need to include the delay information (Tplh, Tphl) in your design.
上传时间: 2013-12-13
上传用户:himbly
Top module name : SHIFTER (File name : SHIFTER.v) 2. Input pins: SHIFT [3:0], IN [15:0], SIGN, RIGHT. 3. Output pins: OUT [15:0]. 4. Input signals generated from test pattern are latched in one cycle and are synchronized at clock rising edge. 5. The SHIFT signal describes the shift number. The shift range is 0 to 15. 6. When the signal RIGHT is high, it shifts input data to right. On the other hand, it shifts input data to left. 7. When the signal SIGN is high, the input data is a signed number and it shifts with sign extension. However, the input data is an unsigned number if the signal SIGN is low. 8. You can only use following gates in Table I and need to include the delay information (Tplh, Tphl) in your design.
上传时间: 2014-01-20
上传用户:三人用菜
DSR-UU is a DSR implementation that runs in Linux and in the ns-2 network simulator. DSR-UU implements most of the basic DSR features specified in the DSR draft (version 10). One big exception is flow extensions. DSR-UU does NOT use ARP, so do not be surprised if you do not see ARP traffic. DSR-UU instead uses its own neighbor table that sets up the MAC-to-IP translation during route discovery.
标签: DSR-UU implementation simulator network
上传时间: 2016-11-06
上传用户:er1219
This code in this directory implements the binary hopfield network.Source code may be found in HOPNET.CPP. A sample training file is H7x8N4.trn. Sample test pattern files are: H7x8D4.TST, H5x8D7.TST,H5x8D7.TST and H5x8D9.TST, Output of the program goes to both the screen and a file, ARCHIVE.LST.
标签: code implements directory hopfield
上传时间: 2013-12-27
上传用户:ruixue198909
arp绑定攻击代码,強行arp绑定,对某MAC强行绑定错误的IP地址,也可以用于ARP欺骗,转移其通讯数据
上传时间: 2016-11-08
上传用户:dsgkjgkjg